180°

Is it Time for a New Splinter Cell?

"In 2013, Splinter Cell: Blacklist came out of nowhere to return the franchise to what made it so great. A combination of Xbox exclusivity and poor reviews meant before Blacklist, I hadn’t taken Sam Fisher out for a ride since he was on the PS2. The reasons for Splinter Cell’s fall from grace isn't especially difficult to nail down. In the days of Call of Duty’s dominance and development by focus groups, turning a stealth game into a shooter made sense because it was all about the mass appeal. If you alienate your core fan base in the process, it’s only a small group of basement dwellers that wouldn’t know mass appeal if it jumped down from a conveniently placed pipe and broke their necks. -- PlayStation Enthusiast

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playstationenthusiast.com
GreetingsfromCanada3591d ago

Is this satire? Blacklist received outstanding reviews according to its 84% on metacritic and released on PC, PS3, Xbox 360 and Wii U.

Yi-Long3591d ago (Edited 3591d ago )

I never understood the criticism either. GamesTM scored it a 5, and because of all the negativity around fora and some reviews, I basically wrote it off and skipped it...

... until a local shop had a deal I couldn't resist; the Special Edition including the Sam Fisher statue, for only 30 euro.

So I bought and played it, expecting a mediocre Splinter Cell game, and instead it's absolutely my favourite in the series. Good story, great gameplay, and also a complete package, which offers freedom in how you tackle your missions, which makes you return many times to try different ways and obviously you will want to go all stealth.

LonDonE3591d ago (Edited 3591d ago )

Agreed i absolutely loved black list! i bought in on my wiiu and it was an awesome port.
Had no screen tearing (which was awefull on 360/ps3) and had an acceptable frame rate (by ubisoft standards lol).
Its actually one of the better ports on wiiu!

I am eagerly waiting for a new iteration of the franchise.

I think its sad that allot of fans skipped an excellent game due to them not using ironside as the voice of sam.

It was a bummer for sure but looking past that the game was solid.

It had a great co op hoard mode, co op missions mode, a competitive spies vs mercs mode and a awesome campaign with missions which could be replayed in so many ways.

XBLSkull3591d ago

Blacklist was a redemption of the series, it was fantastic. It's what gives me hope that Recon and Rainbow can still be revived after horrible iterations.

jmc88883591d ago

Loved it too.

It gave you the option in how you wanted to tackle the levels. You could go more guns blazing, or pretty much all stealth.

Wii U version was amazing. Pretty decent use of the gamepad as well.

Enjoyed it until my seagate drive crashed my save near the end. With a huge backlong on all my consoles and PC, just haven't gone too far in the replay.

It's a great game though.

user99502793591d ago

SC is one of my favorite series, and the first one will always be one of my favorite games. Pretty sure I played that OXM demo disc until it was dust.

SC was one of the things I was expecting to see at E3, was disappointing by its absence. Although it looks like Wildlands is borrowing big time from SC stealth mechanics. At first glance I thought Wildlands was an open world Splinter Cell game.

starchild3591d ago

Next to Chaos Theory I found Blacklist to be the best of the franchise. I absolutely loved it. I can't wait for another Splinter Cell game.

Bigpappy3591d ago

Rise Of The Tomb Raider has taken a lot of its mechanics. They need to get back to stealth, and tone down the run and gun.

KingKionic 3591d ago

Tone down run and gun? Blacklist had heavy stealth mechanics in it.

https://www.youtube.com/wat...

You had lots of options and its up to you to escalate all encounters and situations if you choose too.

Bigpappy3591d ago (Edited 3591d ago )

Black list is the only SC I ever passed on. That is great if they went back to their roots. But the 2 prior entries left me bored. I might play it if it is added to the BC list. I used to be a big fan of the series. Especially the first, which did not allow you to be careless.

Shadonic3591d ago

Yea they really stepped it up in terms of bringing the stealth closer to its roots but its still seems like its kinda lacking. Yea guards can hear you now if your crouch walking incredibly fast, but couple that with the increased speed in takedowns and how close you have to actually be before they hear you compared to the earlier splinter cells then there's still some changes needed to really bring it up to its peak stealth gameplay.

I've never played it but have watched a bit. I could be wrong hope I am but all in all it just seems like they are getting to the right mix of action and stealth gameplay but just need a few tweaks. improving on AI awareness making the player have to be careful on how fast they move behind an enemy. Going guns blazing shouldn't always be punished like it was in previous games but at they same time it shouldn't be pushed exactly to the point that we have aimbot combo unlocks and there's not as much.

user99502793591d ago

Blacklist is an amazing stealth game, and even Conviction was a blast. Both games have incredible co-op. The base defense modes in Blacklist are insane. Pakistani Embassy on hard, good luck running and gunning lol.

KingKionic 3591d ago

He would be praying and taking L`s on the embassy on hard Lol

Metallox3591d ago

Aside from the wacky (lots of bugs which can turn into funny glitches) and deficient perfomance, Blacklist is an excellent game, one that rewards for many gameplay approaches.

Like, I don't even understand why Ubisoft doesn't make more games like this one. It is linear but more overwhelming, satisfactory and cohesive than your regular Assassin's Creed and Watch Dogs.

This is why I think Ubisoft should use the same model for a hypothetical new Splinter Cell, because also Blacklist is just so good. How unfortunate that the title didn't do well comercially.

Also, Xbox exclusivity? Like what? Early release? exclusive content? I even remember that the Wii U version launched on the same date as the others, lol. And for what it's worth it, the game did ok with critics.

3591d ago Replies(1)
Valenka3591d ago

We do need a new Splinter Cell, but in my opinion, it needs to be a modern take on the classic games. Conviction and Blacklist were solid experiences, but didn't feel like Splinter Cell to me at all.

Shadonic3591d ago

I remember the leaked gameplay of what conviction was going to be with using the enviornment to our advantage and mechanics moving towards the idea of stealth action instead of the usual movie action.

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130°

The Decline of Stealth Games Has Been Sad To See

Salman From Tech4Gamers writes "Once a big deal in gaming, stealth gaming, all about sneaking around, planning, and staying cool under pressure, seems to have faded away."

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tech4gamers.com
DaReapa349d ago

"The decline of the stealth genre can be traced back to several factors. One big problem is that many games today sacrifice stealth for more action-packed scenes.

Even titles labelled as “stealth” often turn into loud shootouts soon after starting. The emphasis has shifted from sneaky strategies to just charging in and shooting, with stealth almost forgotten."

And that's what disappointed me the most about MGS4. While still a good game, it largely abandoned it's stealth roots that made the series so compelling. Since, I've gotten my stealth fix from the likes of TLOU, Hitman, and less popular tiles like Shadow Tactics.

Lexreborn2349d ago

Hmm, MGS4 had the same liberties as all prior MGS games. You could do a complete stealth no kill run in mgs4 with no issue. While also giving a large array of gameplay variations that enhanced the experience.

No MG game except Revengeance has not been able to have complete stealth runs.

DaReapa348d ago

@Lexreborn2
True, there were indeed non lethal runs in MGS4. Perhaps I used the wrong wording, but I was more so referring to the 'guns blazing' aspect of the gameplay. This was something that wasn't easily accomplished in the prior games of the series. One reason being that you had limited ammo. In MGS4, you had virtually all the arsenal and ammo you'd ever need early on in the game by way of Drebin points. This alone made stealth all but unnecessary, and resulted in a much easier game than previous entries. That's what the article's alluding to.

BISHOP-BRASIL348d ago

@DaReapa

You could go guns blazing even in MGS1, I know 'cause I sucked at stealth at the time and I still beat that game by simply going gung ho on the lowest difficulty and replaying multiple parts over and over 'till I eventually made it.. And it was never the case that the games simply allowed you to just play Rambo instead of a spy with no punishment, you always had a much harder time trying to be a one man army on higher difficulties than just being furtive, so it was always very much stealth first and foremost, the supposed appeal to action in MGS4 was never an issue, they added more weapons and tactics which made all out war a more viable option in some parts but not all of the game and never the ideal course of action. In fact MGS4 have, just like all other MGS games (even the open world unfinished mess that was MGS5), a score system which will rank your run and the point system, like always, favored stealth, non-lethal approaches... Not only the rank/emblem is tied to playing stealth, the game had multiple item unlocks and trophies which you could only ever get by playing it furtively... Hardly anything required you to play guns blazing.

So can we please stop making bullshit up about MGS4 already? I don't know if you were mad the game skipped your platform of choice in favor of the PS3 or if it devalued your life achievement of beating a silly game by being a little more accessible or whatever else was the issue, but it was some 15 years ago, it's time to let go of this whole they abandoned stealth bullshit, they never did that, in fact, it was the second best stealth mechanics in the entire franchise, behind only MGSV, which allowed an even more complex stealth system (and even more open combat too if you wished, because that's what the increasing technology of different generations allowed) but I would argue MGS4 still took more advantage of their stealth mechanics than MGSV ever realized (largely because of open world vs linear structure, but still...). Yes, you could play like a normal shooter action adventure, but you could even more easily had played it like one of the best stealth action games ever. If you choose not to, that's on you.

Snookies12349d ago (Edited 349d ago )

MGS 4 most certainly did not abandon its stealth roots. As someone who got pretty much every rank you could achieve in that game. I can assure you, that is not the case.

cloganart348d ago

Should play MGSV - great stealth mechanics.

PrecursorOrb348d ago

In my opinion as far as modern stealth mechanics and freedom of approach I think V is the best we’ve had so far

BlackCountryBob349d ago

Interesting, I would however add that I think part of the decline in interest in many recent stealth games, Assassin’s Creed as a prime example, has been that instead of the stealth play being the fun, it’s been RPG’d as a character choice akin to playing as a mage or a thief with all the same drawbacks and things which turns many players away (upgrade grinding, obscure overly complex skill and equipment upgrade trees). One thing about MGS, Splinter Cell, early Hitman and early Assassin's Creed etc was that they were games you picked up and played with the game the feature, not supplemental to homework hidden in the pause menu.

Fist4achin349d ago

There out there. You just never hear about them.

anast349d ago (Edited 349d ago )

The novelty has worn off for 'pure' stealth games. They are too tedious. I personally like a good mix.

tombfan349d ago

Cyberpunk 2077 can be a stealth game if you want to... a pretty decent one too.

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90°

Two Decades Later, the Original Splinter Cell is Still a Masterpiece

They don't make games like this anymore.

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gamingbolt.com
vgvill396d ago

Too dated in my book. The AI is way too unpredictable to be acceptable today. It's definitely a game of its time.

Jingsing396d ago (Edited 396d ago )

Agreed with those sentiments. The quality of the CPU controlled characters make or break a stealth game and they are pretty poor in all the Splinter Cell games by today's standard. This is what led me to playing Spies vs Mercs all the time in later games just to get a better stealth experience from a real person. Arguably Sony are making better stealth games albeit not Tom Clancy stuff.

TheProfessional395d ago (Edited 395d ago )

You should stick with fortnite or one of the countless bloodborne style games then. What a joke.

rlow1396d ago

I had a good time with the game. It is a product of its time. But when it came out it was a must have game for a lot of people. I wish Ubisoft would make another game in the series or at least a reboot.

vgvill395d ago

They are making a remake, I think. I loved the original game when it was released, but I tried to play it again in recent years and just couldn't get on with it. The same with the older Hitman games.

PrecursorOrb395d ago

Yeah chaos theory still holds up though I gotta say. If you’re a fan of the series I highly suggest you go back to that one. Ubi has said they are remaking sc for “modern audiences”. I don’t have a lot of faith for the future of that company

Chocoburger395d ago (Edited 395d ago )

Due to the lack of modern stealth games, and me constantly playing the MGS series, I've been looking for alternative stealth games to play, and went back and re-played the SC series recently. I wouldn't call SC1 or SC:PT masterpieces, there are AI issues, they're very much trial-and-error games, and that can lead to a lot of frustration. I also found the stories in this series to be boring, uninteresting, and just sloppily told. Cinematics are also of poor quality for both in-game scenes and CG cut-scenes, the soundtrack didn't leave any impression on me either.

Chaos Theory is better, but there was still a lot of room for improvement, and Double Agent (old gen ver.) was a sloppy mess that ended up a regression from CT. But still, at least they tried back then, these days Ubi-junk doesn't even try to make good games!

HvNzSoul387d ago

Everyone needs to quit with all of the unnessacery Ubi-hate. SC Conviction and Blacklist are both still good games.

HvNzSoul387d ago

Everyone needs to quit with all of the unnecessary Ubi-hate. SC Conviction and Blacklist are both still good games, they just weren't 100% focused on stealth with Conviction and they remedied that in Blacklist. The only thing they have released recently that I was disappointed with was Watch Dogs Legion, and Skull & Bones. Everyone seems to be salty about the misleading trailer for the original Watch Dogs and The Division. Which are also, both good games, and actually Watch Dogs seems like it was ahead of its time even with all the trailer drama (having gone back and played recently, can say the game didnt deserve all the flak). Yeah the misleading E3 trailer that had better graphics than release is understandable to a very small degree, when most Teaser Trailers, or Game Demo's only have that portion of the game developed so they use the highest quality assets of w/e they have being showed, or what they are showing was made purely for the showing, allowing for extra polish . As to the gripes about minor game design changes, or cut features upon a games release just goes to show how unknowledgeable most gamers are in terms of how game development works or to even understand what what the hell a WIP, let alone titles still in early development.

Good games from Ubi since 2014 (Year that SC Blacklist Released) include:

Watch Dogs 1 & 2
The Division 1 & 2 (Although I had a hard time getting into The Division 2 at first)
R6 Siege
Ghost Recon Wildlands & Breakpoint
Immortals Fenyx Rising
AC Origins, Odyssey, MIrage (Haven't finished Valhalla games too damn long)
Far Cry Primal, and 5 (6 also has a length issue)
Avatar Frontiers of Pandora
Prince Of Persia The Lost Crown

Haven't played a couple of titles those being For Honor (played at launch but didn't honestly give it an actual go), The Crew, R6 Extraction and at the time of writing this xDefiant.

Even if you absolutely hated any of the above titles, they aren't inherently bad games, they're just good, but not always top quality either.

I say give Ubi credit where credit is due, they at least fix games post launch if they start out rough, Breakpoint is an excellent example this and is such an enjoyable experience now compared to it's launch.

70°

New Assassin’s Creed Mirage gameplay teases unique ability for Basim

Ubisoft's Assassin's Creed Mirage appears to be adopting a key Splinter Cell mechanic, which is great news for the characterization of Basim on PS5 and Xbox.

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