"In 2013, Splinter Cell: Blacklist came out of nowhere to return the franchise to what made it so great. A combination of Xbox exclusivity and poor reviews meant before Blacklist, I hadn’t taken Sam Fisher out for a ride since he was on the PS2. The reasons for Splinter Cell’s fall from grace isn't especially difficult to nail down. In the days of Call of Duty’s dominance and development by focus groups, turning a stealth game into a shooter made sense because it was all about the mass appeal. If you alienate your core fan base in the process, it’s only a small group of basement dwellers that wouldn’t know mass appeal if it jumped down from a conveniently placed pipe and broke their necks. -- PlayStation Enthusiast
Salman From Tech4Gamers writes "Once a big deal in gaming, stealth gaming, all about sneaking around, planning, and staying cool under pressure, seems to have faded away."
"The decline of the stealth genre can be traced back to several factors. One big problem is that many games today sacrifice stealth for more action-packed scenes.
Even titles labelled as “stealth” often turn into loud shootouts soon after starting. The emphasis has shifted from sneaky strategies to just charging in and shooting, with stealth almost forgotten."
And that's what disappointed me the most about MGS4. While still a good game, it largely abandoned it's stealth roots that made the series so compelling. Since, I've gotten my stealth fix from the likes of TLOU, Hitman, and less popular tiles like Shadow Tactics.
Interesting, I would however add that I think part of the decline in interest in many recent stealth games, Assassin’s Creed as a prime example, has been that instead of the stealth play being the fun, it’s been RPG’d as a character choice akin to playing as a mage or a thief with all the same drawbacks and things which turns many players away (upgrade grinding, obscure overly complex skill and equipment upgrade trees). One thing about MGS, Splinter Cell, early Hitman and early Assassin's Creed etc was that they were games you picked up and played with the game the feature, not supplemental to homework hidden in the pause menu.
The novelty has worn off for 'pure' stealth games. They are too tedious. I personally like a good mix.
They don't make games like this anymore.
Too dated in my book. The AI is way too unpredictable to be acceptable today. It's definitely a game of its time.
I had a good time with the game. It is a product of its time. But when it came out it was a must have game for a lot of people. I wish Ubisoft would make another game in the series or at least a reboot.
Due to the lack of modern stealth games, and me constantly playing the MGS series, I've been looking for alternative stealth games to play, and went back and re-played the SC series recently. I wouldn't call SC1 or SC:PT masterpieces, there are AI issues, they're very much trial-and-error games, and that can lead to a lot of frustration. I also found the stories in this series to be boring, uninteresting, and just sloppily told. Cinematics are also of poor quality for both in-game scenes and CG cut-scenes, the soundtrack didn't leave any impression on me either.
Chaos Theory is better, but there was still a lot of room for improvement, and Double Agent (old gen ver.) was a sloppy mess that ended up a regression from CT. But still, at least they tried back then, these days Ubi-junk doesn't even try to make good games!
Ubisoft's Assassin's Creed Mirage appears to be adopting a key Splinter Cell mechanic, which is great news for the characterization of Basim on PS5 and Xbox.
Is this satire? Blacklist received outstanding reviews according to its 84% on metacritic and released on PC, PS3, Xbox 360 and Wii U.
Rise Of The Tomb Raider has taken a lot of its mechanics. They need to get back to stealth, and tone down the run and gun.
Aside from the wacky (lots of bugs which can turn into funny glitches) and deficient perfomance, Blacklist is an excellent game, one that rewards for many gameplay approaches.
Like, I don't even understand why Ubisoft doesn't make more games like this one. It is linear but more overwhelming, satisfactory and cohesive than your regular Assassin's Creed and Watch Dogs.
This is why I think Ubisoft should use the same model for a hypothetical new Splinter Cell, because also Blacklist is just so good. How unfortunate that the title didn't do well comercially.
Also, Xbox exclusivity? Like what? Early release? exclusive content? I even remember that the Wii U version launched on the same date as the others, lol. And for what it's worth it, the game did ok with critics.
We do need a new Splinter Cell, but in my opinion, it needs to be a modern take on the classic games. Conviction and Blacklist were solid experiences, but didn't feel like Splinter Cell to me at all.