Horror Game Shows Actual Production Values. Crowd Goes Wild.

brimby|11 years ago|PC

With the rise of Unity’s game production software has come the destruction of the once-formidable barrier of entry into the world of game-making. And that’s not a bad thing. Computer programming is an intense endeavor, and now that it has a friendlier face it means that some very creative people that otherwise wouldn’t have had the tools to make games now do.

But it also means that some majorly shitty games get made and flung around the internet, where they pile up in the corners of Steam and either get ignored, or sneered at and resented simply for existing, much like how many people would treat a homeless man crumpled up on the sidewalk. The horror genre is one which suffers greatly from this ease of access. Unity makes it especially easy to make a first-person perspective game filled with assets acquired from their store. All you need is to place a pointed light source for the flashlight, toss it in the microwave for 30 seconds, and you’ve got yourself an awful game with your name on it.

But I’m three paragraphs in now, and so it’s likely about time I started talking about our golden boy, yeah? It’s called The Peterson Case. […]

Read Full Story >> indieruckus.com