Review: Cradle (DarkZero)

Thomas McDermott: "Upon starting Cradle, players will find themselves in a circular enclosed hut filled with many, many things, and all objects confined within have something to tell you. The door of this structure opens out onto a vast landscape, but leaving immediately would be a mistake. The first 30 minutes of my playtime with the game was spent inside these confining walls, and I feel anyone that decides to play it should do the same. Players that relish in both finding and delving into huge info dumps - even if they sometimes will spout meaningless exposition - will be the people who end up getting the best out of what Cradle offers."

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