Windows Central goes in depth with their preview of Quantum Break at Gamescom. They got an extended look at the stage demo complete with developer commentary from Remedy Games.
Remedy has outlined its major goals for the Max Payne remakes, stating that it intends to capture commercial and critical success.
Um, I’d think that should go without saying… but glad they’re committed to making the quality excellent as opposed to, uh, not.
Well rockstar is paying the bills so they have to project confidence so it isn't cancelled.
What I'm wondering is who is going to voice Max since the og actor died or they are using the old VO like MGS3Remake.
Remedy will self-publish Control 2 as part of a new "strategic cooperation agreement" with Annapurna. A press release accompanying the announcement says Annapurna will provide half of Control 2's development budget, and in return gains the rights to adapt Control and Alan Wake for film and television.
Dang, nice ... Alan Wake II is an amazing game
Can't wait for Control 2 and Max Payne Remakes
While there’s likely already a list behind closed doors, one can still speculate and offer logical suggestions for titles new and old that should find their way into the PlayStation and Switch libraries.
Some of these seem to be exclusive for lack of enthusiasm of the publisher rather than because of deals. A lot of cool indies skip ps for some reason like katana zero, el paso, elsewhere and gunbrela
They really think PlayStation fans would want to play Redfall? Pfft.
Personally nothing on that list would be any game I’d want to play.
I’d absolutely love Hellblade 2, Palworld, and Quantum Break on ps5 as I’m sure tons of others would too. There’s nothing wrong with wanting games from another console and its sad that people try to act like they aren’t interested in them.
Sunset Overdrive makes very good sense. Palworld might.
Don't know about the others. Hellblade II does make sense given the original launched on PS4 first. Quantum Break was a massive letdown for me. I absolutely hated the whole TV show thing and I don't think anyone should have to relive that on modern hardware.
"Remedy's tendency for meticulous detail remains present, only in Quantum Break it's accentuated as a gameplay necessity. Minor objects that could get away with low-polygon counts in other games take center stage in Quantum Break"
Nice.
saw the demo at gamescom, it is superb, there is also a TV show that runs in parallel, and intertwines with the game. Can't wait for this.
Can't wait! This game looks like a marriage of Max Payne Bullet time gameplay with the suspense and mystery of Alan Wake. Very interesting to see how the TV show intertwined with the game as this is completely never done before in a game.
Was impressed by this game. As for the TV show, don't care. As long as I can play the game without the need to watch the TV show, fine by me.
I am soo confused by all of this. I must be misunderstanding articles. Here is what I thought the game consisted of:
The game was setup in "chapters" and at the end of each chapter of play, there is a TV show to watch. The TV show will react (multiple versions have been recorded) to the what choices you are made in the game. Actually the "choice" is at the end of each chapter and you are making the choice based on the villian point of view.
Is this correct? I am trying to understand the hype surrounding this game. If it is, why are folks loving it? Seriously, you are stopped at the end of each "chapter" to watch a 20 minute TV Show before you can play the next area.
Personally, I have no issues with long cut-scenes if they are done well and really move the story along. However, so many games are bashed for long cut-scenes or is the bashing just fanboy nonsense again?