Mirror's Edge Catalyst: Reflecting on script, combat and syle issues that tarnished the original

Fallout 3, Dead Space, Grand Theft Auto 4, Left 4 Dead – 2008 was a great year for video games. Partly, that's why Mirror's Edge got shut out. Competition was stiff, and in the shadow of the impact crater left by Call of Duty: Modern Warfare in 2007, in 2008 a successful mainstream game had to be either a fresh instalment in an existing franchise, or armed with the implicit sell-through qualities of guts and guns. Mirror's Edge was neither.

It has always felt like a game that was stuck between markets. It wasn't big, expensive and safe enough for the mainstream, which in 2008 became more entrenched in risk aversion, nor was it different, bold or plucky enough for the independent scene, which that summer had a major console breakout thanks to Braid.

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