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Why 20 Xbox Ones are needed to power Crackdown 3's hugely-destructive physics-heavy multiplayer

This year's gamescom saw the first proper unveil of Crackdown 3 for Xbox One, a sequel in Microsoft's fan-favorite free-roaming, city-exploring open world game famed for its multiplayer hijinks and countless collectables to find.

While Microsoft promises a familiar campaign with lots of orbs to collect and up to three other people to play with, we've been shown the tease of a new physics-enabled multiplayer, where everything from walls to entire buildings can be destroyed for city-wide carnage. While how you'll play multiplayer is still under wraps, Microsoft was very keen to show its underlying impressive technology in a sandbox demo at the show. Here's what we learned.

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TheGreatGamer3611d ago

Without the cloud, it's a level of destruction just not possible on any console to date. Good to see MS pushing the boundaries of gaming here

nossred3611d ago

Another thing was explained that people can play the offline campaign, but the multplayer mode where has the cloud feature will be online.

Ie not harm anyone.

Kingthrash3603611d ago

I don't think ms is pushing boundaries here at all...my cell phone uses the cloud and it's name is siri. What ms is doing however is finding ways to make games more impressive. ..well online games anyway. Also destruction has been done since red faction I'm sure this can be done without the cloud in this generation. Also this isn't a xbox only feature...Sony and Nintendo can do the same.
It's interesting to see how this will play out...it looks good on the demo...but I really need to see how it plays. Online play is not easy and adding this will make it harder. Halo mcc had its online probs just like almost all online games. So let's not jump the gun here..let cross our fingers the this works out of the box.

XBLSkull3611d ago

Looks fantastic. The level of destruction they have demonstrated is unparalleled, and I'm glad to see that XBL Gold membership money is going towards game changing technology like that.

AngelicIceDiamond3611d ago

"Also this isn't a xbox only feature...Sony and Nintendo can do the same."

you'll be waiting a while for Sony to do anything like what Crackdown and Cloudgine is doing. 20 PS4's in cloud running in game technology that's not possible on a single console alone. Sounds like something Sony can't do at the moment.

Gority3611d ago

@AngelicIceDiamond

Cloud gaming is nothing new. Using it this way and this specific technology is, but it's not like Microsoft pioneered the Cloud. Any multiplatform game could build the technology if they want to. Plus, what do you think PS Now is? Cloud technology. Not only that, but they bought the important pieces of OnLive as well...

Hell, the damn Sega Channel was cloud gaming.

donthate3611d ago

@AngelicIceDiamond & Kingtrash360:

Sony was the one that got PSN hacked due to unpatched servers. To this day, PSN still cannot update without taking down the network for maintenance. DriveClub took ages to fix, and some of the first party games do not have dedicated servers yet. Pardon me, if I don't believe Sony will step up to the plate considering it has taken MS 2-3 years to get to this point.

So I think it would be up to third parties to find a solution to Xbox Live Compute on Playstation. Sony's strength is just not in the cloud.

I would love for Sony to surprise me, but it ain't looking good.

_-EDMIX-_3611d ago

@Angelic- "you'll be waiting a while for Sony to do anything like what Crackdown and Cloudgine is doing. 20 PS4's in cloud running in game"

MS job is to sell you XONE's, we don't really know how true any of that actually is.

We've had destruction in many gens, last gen quite a lot and much advance, we've yet to get a game this gen that does that to this scale....that is not to say it can't be done, it is merely saying we've yet to get one done to that scale this gen.

I'm not even sure how a game can't on either platform if you consider how much powerful they are, could you not merely create the game with that complexity in mind? Seeing the past games do destruction very much tells use its feasible, to say (well we haven't had it on this level) well......we haven't had it at all in a huge for this gen.

Could we not state that we've yet to even see it done on better hardware?

Of course last gen we didn't see it at this level, we also didn't see it on better hardware until now. I don't really buy the whole it can only be done by ABC as MS's job is sorta to sell you.

Don't be surprised if you see another game doing this or already being worked on that has this level of destruction that doesn't use cloud.

Ashlen3610d ago

I dunno, this whole game streaming cloud physics stuff just seems horribly inefficient. And a waste of energy and resources for small improvements or things that could be done in one's own home easier and cheaper.

It reminds me of driving your car to the end of a suburban driveway to get the mail.

GameNameFame3610d ago

You guys do know that cloud and dedicated servers do IDENTICAL things...

Right? AI on dedicated server? check
Random map generation on dedicated server? Check
Physics on dedicated server? check

LOL. Cloud has never been a secret sauce.

grumpygamr3610d ago (Edited 3610d ago )

20 Xbox One, what is that 1 server. I think this just shows that even under the leadership of Phil, Microsoft is still willing to sensationalize to manipulate their fanbase. Nobody realizes this is a controlled demo run on private network of a game way off. Never have games changed after being shown (countless E3 demos). Never have features been removed after being promised (Fable). People haven't played staged movies acting like it was gameplay ever either. Demos were never caught being run on super powered PC's under the table either. The tech is not new, destruction is not new. This showing was completely staged. I bet the whole thing was running on a Server behind the screen. Eat it up this soon you are being dumb.

I hope the game is amazing and I hope the tech is cool and works great. That is all

Arguing either way, believe it or not, is silly. It isn't anything yet. The Xbox Fanboys eat this up cause they are pretty young and ****. They should have had enough disappointments but they still Eat it up.

MeliMel3610d ago

@kingtrash, sony and Nintendo can do the same...NO they can't!

Magnes3610d ago

@angelic Minecraft has completely destructible environments I do that on my ps4. You did say anything like and that's like.

CantBeStopped3610d ago

@Kingthrash360

Your comment was rational and well thought out, you didn't even put the tech down but stated a rather smart lets wait and see attitude, you didn't buy into the hype but rather very wisely tempered expectation. No wonder the xbox fanboys are disagreeing with you so hard, they dont like any of that, LOL.

subtenko3610d ago

And why it only takes 1 PS4 to pull off Planetside 2, H1Z1, Uncharted 4, etc....

Find out in the NEXT Episode of DRAGONBALLLLLL Z!!!!!!!

dcbronco3610d ago

Some people seem to enjoy making themselves look silly. As has been stated by several people in several articles it's funny that we've gone from Microsoft's claims being lies to everyone can do this. And the haters know this because every game made in the last decade has the exact same level of destruction in them too. They could show you but they never use that part of the game.

Please stop it with the delusions. Not every company can do this. So far we only know of two. Microsoft and Cloudgine. And we don't know who owns which parts of the technology so any speculation on others getting it is so premature you'll never have kids.

The chances Sony will have that Sony gets their hands on this technology in the next couple of years are none and none. This wasn't created by a couple of kids with a junior scientific kit. I'm sure it took years to develop and I'm sure they aren't going to just come out and tell exactly how they did it.

And even if your game doesn't need massive destruction, I'm sure a lot of developers would like a serious boost to AI and other physics. I could see this taking Hitman and Assassin's Creed to the next level with crowd Ai as well as games like Skyrim. Unique reactions when the shooting starts in Hitman and a massive attack on Whiterun in Skyrim.

You acting like a bunch of Buck Nasties.

Hate, hate, hate, hate.

Major_Glitch3610d ago

Crackdown 3 = This generation's "Alan Wake". A good game being DESPERATELY overhyped by the more rabid members of MS's fan base.
Question: What if all this "cloud tech" stuff turns out to be 100% spot on? Then what? What EXACTLY does this change?

JasonKCK3610d ago

Kingthrash360 this level of destruction has never been done before, by anyone. Unless you can find any game on that level. The fact that this is being done online is simply amazing. Most games tend to decrease in quality online in order to run more smoothly.

People asked MS to prove what they could do with the cloud and they did. Some people just don't like the outcome.

4Sh0w3610d ago (Edited 3610d ago )

The excuses are piling up like the debris in Crackdown 3: http://www.ign.com/videos/2... the difference is the excuses dont do anyone any good, they just stink.

"my cell phone uses the cloud and it's name is siri."
-Yeah cause Siri's using 15-20 servers computational power to process physics data to be rendered in a game.

"MS job is to sell you XONE's, we don't really know how true any of that actually is."

-Except they've been showing live demos to the gaming press...but Im sure with a beta coming up that Microsoft is just making it all up and well the beta will be last gen destruction.

"I dunno, this whole game streaming cloud physics stuff just seems horribly inefficient."

-lol, who cares its adding to the gameplay for the same price of a game NOT doing cloud implementation, you act as if you have to pay a seperate fee for it or something...if Microsoft wants to waist some of their vast server network for our benefit let them.

"under the leadership of Phil, Microsoft is still willing to sensationalize to manipulate their fanbase."

-Yeah cause trying to add a new experience to an exclusive game for their platform is manipulating them, huh?

"@angelic Minecraft has completely destructible environments I do that on my ps4."

-lol, OK sure...this just illustrates a big problem where many lack understanding of what Crackdown 3 is doing and mpre importantly what it can lead to in the future.

Bigpappy3610d ago

It amazes me how people are so willfully ignorant as to try to say that running computes to handle destruction in CD3 is the same as playing Candy Crush on their cell phones or streaming games from a server.

What you are seeing here in called INNOVATION. It is something never done on a console before. You should acknowledge that it is a great technical achievement, and hope that Sony could bring something like it to PS4 sometime in the future.

I do understand that fanboyism goes not allow for what I am suggesting. But just clearing the air a bit.

XBLSkull3610d ago

Lol, they laughed at microsoft when they said the cloud would triple xbox's computational power, now they cry when microsoft proved its going to be 20x haha. And that's just the early stages of one of the first titles to use the tech. This is going to go places. We may never need to buy another piece of hardware again.

andibandit3610d ago

@KingTrash360

"Also this isn't a xbox only feature...Sony and Nintendo can do the same."

They certainly can, but theres a difference between having the potential, and actually doing it.

UltraNova3610d ago (Edited 3610d ago )

@Bigpappy

"It amazes me how people are so willfully ignorant as to try to say that running computes to handle destruction in CD3 is the same as playing Candy Crush on their cell phones or streaming games from a server. "

Although I could agree with you, somewhat, regarding the 'Innovation' part, I cant help but to point out to you that you fall within the same group of people you describe above.

"What you are seeing here in called INNOVATION. It is something never done on a console before. You should acknowledge that it is a great technical achievement, and hope that Sony could bring something like it to PS4 sometime in the future. " ---- (nice stealth trolling there at the end, btw.)

Before you rush into handing MS with the "Innovation and Technical Achievement on Home Consoles" award 2015 let me remind you that as far as we're concerned, today(and the foreseeable future)CD3 is just a tech demo running on an unspecified system/network (hmmm) and that if this gen has taught us anything is that 'over-promising & under-delivering' is the running slogan.

Long story cut short, I would respectfully advice the 'wait and see' approach on this one (same goes for Sony's VR en-devour), as anything could go wrong upon release leaving a lot of you early believers with a sour taste in your mouth.

UnHoly_One3610d ago (Edited 3610d ago )

All of you nay sayers are too hung up on the word "Cloud".

The "Cloud" can mean a ton of things, and YES, it can be used for Siri on an iPhone.

But THIS implementation of it is new, and different, and it's painfully obvious that some of you don't WANT it to be real.

+ Show (19) more repliesLast reply 3610d ago
itBourne3611d ago

You guys really buy this cloud PR bullshit? This isn't new tech lol, by no means. Game developers have trouble optimizing for the Pc because of so many variables, you really think this game hinges on Internet connection to that extent? If so you are dillusional. Internet in America sucks, we can't even get online games to be a smooth process. You really think they are going to have that much server offloading to every person, and that persons experience be dependant on it. The back of boxes going to start saying 12 down stable for a proper experience? Lol, maybe this is another step in that direction, but they are not using 20 Xboxs to power it, and cloud is a pr word.

TheGreatGamer3611d ago

Wow you're literally so mis-informed on this subject that I don't even know why you've bothered to comment. They've already said it will only require 2-4mpbs download speed which is lower than PS Now to use an example.

Rookie_Monster3611d ago (Edited 3611d ago )

Dude, it was shown at Gamescom and was shown again backstage demoing to journalists. How much more evidence do you need? A blood test perhaps?

And like the greatgamer said, the requirement on connectivity is actually less than PS Now. Unless PS Now totally don't work, then you might have a point. LoL

DragonbornZ3611d ago (Edited 3611d ago )

The way this tech is being used is definitely new. No game is doing what crackdown is. And it's already been said a 2-4mbps connection will be required.
In the demos they've showed at gamescom they already hit x15 the computing power of the x1. Not sure what you're on about.

rdgneoz33611d ago

Calling it the cloud makes it seem new and hip. It's basically dedicated servers which have been around for a long time (MMOs use them all the time), and have been used to run huge boss fights/events/player battles.

Planetside 2 got a Guinness world record for biggest first-person shooter battle ever with 1,158 players ( https://www.youtube.com/wat... ). Eve had a battle with over 3,000 people which resulted in damages totaling over $300,000 real world dollars ( https://www.youtube.com/wat... ). That much chaos would not be able to be handled by a single current gen console (any) on it's own without the help of dedicated servers.

Overall, the destruction does look sweet.

bloop3611d ago

2-4 Mb download speed my ass. And that goes for PS now too. Of course they're going to say that's all you need. I'm on 250mb down and 20mb up and every game I play still has some level of lag. If it works as smooth as the demo they showed, bravo, but we can only wait and see.

Gority3611d ago

Let me say a few things to this...

Yes, this looks pretty awesome and I'm excited to try it out.

@TheGreatGamer and @DragonbornZ Download speed isn't the only factor for your internet connection. The most critical thing is going to be latency to the servers, not download speed.

@rdgneoz3 Exactly, this isn't new technology, it's just being used in a new way. To simplify it, this is similar to the Amazon Silk browser, which processes everything on AWS but presents it on your kindle device. But yeah... cloud tech isn't new, especially in gaming. As I said above, the Sega Channel was cloud gaming.

donthate3611d ago (Edited 3611d ago )

@rdgneoz3:

"Calling it the cloud makes it seem new and hip. It's basically dedicated servers which have been around for a long time (MMOs use them all the time), and have been used to run huge boss fights/events/player battles. "

A cloud is automated services sitting on top of servers. It is intended to allow you to do both horizontal and vertical scaling.

A dedicated server is exactly that, just hardware with specialized software often for specific tasks.

So yes, it is a whole new model. You wouldn't call a console a PC, because it has all the hardware parts of a PC do you?

It is all in the software buddy!

@gority:

The latency requirement is less than a regular multiplayer game, which again is less than a streaming game service like PS Now.

That is because physics calculation are not frame sensitive. In fact, anything not frame sensitive can be offloaded to Xbox Live Compute. This includes light calculations and even AI.

Also, this is using cloud in a new way and does require some substantial research. If you look at what MS has done anything from Delorean to what Nvidia has done, it is quite impressive.

Gority3610d ago (Edited 3610d ago )

@donthate

Regarding what you said towards rdgneoz, yes dedicated servers are obviously considered cloud. I think the problem is, a lot of people do not understand what that means. Cloud is such a broad term, and that's not really what enables Crackdown to do what it's doing. It's the self titled Cloudgine technology that the company built for MS/Crackdown that allows it to do this.

This technology can't really be compared to PSNow in terms of latency. Bandwidth it can be for sure. However, PSNow, and RemotePlay, everything is being done on the servers, the client is just displaying it. Where the latency factors in is obviously between input, that being sent to the servers, and the visuals being displayed back. Honestly, to oversimplify it, it's basically RDP for games. In this case with Crackdown, the visuals are being processed on the client side and the instructions are being processed on the server side, as well as everybody else's movements, etc (this part is the same as every other online game). So latency will actually matter a little bit more because the client is more dependent on the server side. Now, I'm not saying that's bad. What am I saying is people with poor latency are going to be affected slightly more in this game than others, and you can't measure solely by "Oh, I have 30mb down so I'll be fine." We've all been in online games where we die and we don't know why, and then an explosion happens like two seconds later. I just think people with poor connections might be prone to that a little more. And as I said before... I don't see this as a major issue for the game and don't think it will be held back at all by it and I look forward to playing it.

But yeah, it should require less bandwidth than PSNow, because that is sending everything across, as opposed to what you were saying above where with Crackdown it's just instruction sets and the normal bandwidth an online game would take.

Sircolby453610d ago

It will not use as much bandwidth as you think. It is not transferring the textures, but only the destruction computations. Think of it like this. Your Xbox sends the cloud server a coordinate where you just shot. The server in turn sends back the type of destruction that should occur based on that particular hit. It is not sending back the destruction in it's entirety, it is just sending back the coordinates, dimensions, etc. for the frames under the textures to move. Your Xbox then does the grunt work to apply the textures and turn it into an actual image.

Also while it may take 20 Xboxs to calculate what their cloud server is doing, they will likely not be using that much processing power on their end. The reason is they will likely cache the information where you send them x coordinate hit and it already knows the numbers to send back based on a previous calculation. This can be done on a cloud server because they have MUCH more storage and can store all of these different scenarios. They don't even have to write them out themselves. It will likely cache the responses as they happen and so it will only have to calculate each hit once. So while it sounds like it would take a monumental amount of processing power on their end, they are likely using this sort of trickery to cut that number down by a significant margin.

sinspirit3610d ago

@bloop

Exactly. Download and upload speed don't directly relate to ping and latency. For instance. League used to be 60-80 ping for me. Stream music, even youtube video playing in background. Now it's always 100-140 because we switched from comcast to ATT, we have faster speed but more ping. I dont remember the speedtest ping numbers but every game is laggier. Sucks.

Professor_K3610d ago

Least intelligent comment of the day

AceBlazer133610d ago

well they gotta buy something, lord knows the xb1 hasn't released any games for them to buy this year

brads43610d ago

lol. You can't tell real from fake. too bad. That's a handy life skill. They are going to eat you alive.

+ Show (10) more repliesLast reply 3610d ago
TheGreatGamer3611d ago

@KingThrash360

Yeah your mobile uses the cloud...How's that looking when you're playing candy crush? They've showed an extended 10 minute tech demo to journalists what more 'proof' do we need? Red faction did have good destruction for its time but it was nowhere near this magnitude and it's physics were terrible. This destruction literally cannot be done on the hardware of any console alone. Sony and Nintendo might be able to do the same thing but how can we know they can? They've got no games utilising the cloud

Pogmathoin3611d ago

The cell phone uses the cloud to push ads down your a$$ more like....

AngelicIceDiamond3611d ago (Edited 3611d ago )

They are pushing some boundaries here I actually agree.

People told me it was fake and BS? http://n4g.com/user/blogpos...

Its funny because ppl who were saying such things (fanboys) knew it was real the whole time because they were worried to actually see it happen one day. Oh they knew it was real from the get go. But of course they won't admit it.

If Crackdown delivers on the promise then that opens the floodgate for MS cloud gaming in AAA's moving forward.

Aenea3611d ago (Edited 3611d ago )

In all fairness most of what he says is actually true.

What's not correct is that remote servers can be used to calculate physics several frames in advance, if it had to be real-time, ie. do the calculation every single frame remotely for the current frame, yes, then it would be impossible since the network wouldn't be fast enough. But the console sends the server a request to calculate the physics for several bullets (or some other, bigger damage) for several frames in advance then that is possible since destruction isn't immediate (as in takes a few beats before the cascading destruction starts) in real life either...

And of course, if Sony is willing to invest in many, many servers or creates something that can use any server they have (PSN, store, Vue, Now, etc.) as anything else including for remote physics processing then they can have it too.

Of course I have no clue if what I described above isn't already done, even the physics stuff might be possible, I don't know, tho that last bit is probably something that they haven't done yet. Then again they've had 2 years of MS talk about 'the cloud' to prepare.

But by no means is this going to be something that will be specific to the Xbox One if it takes of since it's not something that needs special hardware in the consoles...

On a personal note: I hate buzzwords like 'the cloud' while it's still only remote servers doing stuff that has been done for ages. The physics bit is new, but am not surprised they did it...

Jaces3611d ago (Edited 3611d ago )

Red Faction anyone?

andibandit3610d ago

small buildings vs skyscrapers.....the biggest buildings in Red Faction are indestructible.

3611d ago Replies(1)
daxter19193610d ago

This was already possible on PS3 and xbox360 with Red Faction and without Cloud.

Red Faction Armageddon Total Destruction!
https://www.youtube.com/wat...

Red Faction Guerilla DESTRUCTION MONTAGE
https://www.youtube.com/wat...

3610d ago
JasonKCK3610d ago

cigi these people are desperate, and desperate people do desperate things. Most have gone into hiding and are avoiding this like the plague. Their presence can still be felt, they're the ones downvoting everyone. The brave few still trying are getting their ***es handed to them.

LifesChoice3610d ago

My attention is on how this is gonna incorporate npc and how the cloud helps improve upon elements other than physics. Seems pretty demanding but a world with npc generated by cloud processes could be very detailed and a lot more lifelike.
Also wonder if the single player campaign will be the same environment as multiplayer just without destruction.

+ Show (5) more repliesLast reply 3610d ago
Walker3611d ago

The graphics and animation doesn't look even good but destructions are great !

mhunterjr3611d ago

Well, what you've seen is pre-alpha...

So far, they've been working on getting the engine working in all its cloudbased glory... They've got a year before it reaches Beta, which plenty of time to work of graphics and animations...

crazychris41243611d ago

It's pre alpha so they are working on major features and game mechanics first. As they get closer to launch they will work on polishing the game up by adding civilians, nice animations, touching up the graphics and more. Game won't be out for another year so they have plenty of time.

Pogmathoin3611d ago

Odd, when showing Uncharted 4 with its issues, the defense here was fierce, but now an Xbox game did not look perfect at early development stage and its fair game????

bullproodhead3611d ago

what issues? are you referring to drake falling to his doom without a death animation? I don't think they expected to die. general movement is clunky looking though lot more to work on in CD3 then UC4 which looks phenomenal .

Pogmathoin3611d ago

Bullprood, my point was they are both early builds, nothing is perfect at that point.... but to be selective over beta's/alpha's whatever, is immature...

SonofGod3611d ago

A pre-alpha game that's not in perfect condition yet? No waaaaay.

All the comments I've seen from you has been about bashing something Xbox related. How you can be a contributor is beyond me.

Rookie_Monster3611d ago (Edited 3611d ago )

Walker,

I saw you on that pre-Alpha Uncharted 4 and The Orders 1886 articles and defending them with your dear life. Why now all the sudden change on tones?

It already looked good in pre alpha so it will get better like any games in pre alpha stages. Common knowledge really.

grumpygamr3610d ago (Edited 3610d ago )

The game has a long way to go. This presentation is just to get the Xbox Fanboys filling forums with their misinformation. The game may never come out or even have this feature it's all marketting right now. MS has an amazing amount of morons vocally supporting it online. They are just feeding them.
Fact is it was a very controlled presentation, on a very fast and non Internet using network. They want to take it as yet another great hope, let them.

I hope it works, I hope crackdown 3 isn't as terrible as Crackdown 2. I loved Crackdown

I just wish all the fanboys who seem to have the ability to knock others when they are making dumb points could turn it around on themselves sometime. Seems to be a problem where people just spout ignorance and leave it at that. Ya I am talking to you disagree clicking douche

And the fanboys are right. Bitchin about the graphics at this point is every bit as lame as thinking this been around for years tech is the second coming of Xbox. Right now it is, whether you agree or not, 90% marketting, 10% reality. I bet they haven't even tested over the Internet yet.

AngelicIceDiamond3611d ago (Edited 3611d ago )

Since when did the devs ever say Crackdown 3 was a graphical powerhouse?

Hell since when has the Ip ever been graphically superior?

Idc about graphics in Crackdown, that's not what its about, its about gameplay. You want graphics play Quantum Break.

proudxgamer3610d ago

you said it best!
DANG... GAMERS GAME its a FUN GAME... better than INfamous/uncharted....

tmh35933610d ago (Edited 3610d ago )

Lol pre alpha footage calm yourself

+ Show (6) more repliesLast reply 3610d ago
Chaosdreams3611d ago

In the name of video game progress, I'm happy about this. One company pushes the other and although some break along the way, others rise to the challenge.

Gamers win (but our wallets suffer).

SquidBuck3611d ago (Edited 3611d ago )

Couldn't Sony also use the cloud for the same reasons? I bet if it works well for MS, Sony will hop on board. Crackdown is hella good fun though, I'd buy an Xbox for this game.

THC CELL3611d ago (Edited 3611d ago )

Sony stated what u said il find a link but u need a great connection
http://www.polygon.com/2013...

SmokingMonkey3611d ago

Yoshida said that "of course" PS4 developers will be able to take advantage of cloud-based computing for their titles.

"Linking, matchmaking... there are already many computations being done on the cloud side," Yoshida said, adding that there are limitations to what processes can be offloaded to a remote computer, due to latency and bandwidth.

Asked whether cloud-based computing technology would face issues of adoption, since Sony does not require an online connection for PS4, Yoshida said, "No."

"We don't believe every title needs that," he said. "But if your title needs [an] online connection to provide some online features: Go for it."

good read,

AngelicIceDiamond3611d ago

"We don't believe every title needs that," he said. "But if your title needs [an] online connection to provide some online features: Go for it."

That's why Destiny ran well at launch and continues to run well now.

SkippyPaccino3611d ago

I demand you take your facts and get out of here. This conversation is purely for the Microsoftlyinsane and people who like fanboy wars. ;-)

s/

Good find. I don't think crackdown will be released till early 2017. Now we have to hear this Cloud bs for the next 2 years...

SmokingMonkey3611d ago (Edited 3611d ago )

You mean like achieving 256 in one online console game, on the PS3, and it's a Guinness World Record..Yep!! That's MAG

http://www.guinnessworldrec...

"cloud" is a fancy word being used by Microsoft lately, but in reality many things have been off loading computations to dedicated servers somewhere else.

Remember Folding@Home on PS3?

https://en.wikipedia.org/wi...

ON TOPIC: Crackdown always looked cool to me on the 360, that destruction looked awesome.

Professor_K3610d ago

mag looked like a ps2 game

dRanzer3610d ago

Professor_K@

So how crackdown 3 looks like? Xbox 360 game?everything is relative

snoopgg3610d ago

This game looks like a 360 game!!!!

GUTZnPAPERCUTZ3611d ago

No because the Xbox One's APU dye has 4 move engines which sole purpose is to display pre-rendered data to the display in sync with on board hardware.
Move engines take server side calculations and display them up to 206gb/sec (<-I think that the bandwidth) where PS4 has the same APU series but put more shader cores in that space for a more powerful on board GPU.

PS4 could probably do it to an extent, but no where near the bandwidth that X1 can since it was built with Cloud processing in mind.

SquidBuck3611d ago

So in other words, Sony could put out a PS4 later on with these components added. Word.

GUTZnPAPERCUTZ3611d ago

They could, but the millions of PS4's without would not be fair, don't you think?

joeorc3611d ago (Edited 3611d ago )

"[We] have not built an APU quite like that for anyone else in the market. It is by far the most powerful APU we have built to date".

— John Taylor, AMD

Hmm who to think is correct you or AMD?

Imagine Sony unlocking more of its CPU by reduction of overhead in years 5/and 6

Microsoft dual channel's
Sony added a 3rd channel!

And unlike the Xbox one Sony added a 3rd bus to the Single Stack TSV connection of more bandwidth than PCIE has on new mother boards!

The PS4 was quite well built for Streaming indeed.
And since GpGPU can stream data that frees up more resources for the CPU to do physics tasks...that's the thing about grid computing, Sony with folding at home has quite a bit of experience designing suchba compute grid also with such compute environments, you do know that Sony built the PS4 with the added benefits on using SPURs' Mark Cerny went over this, Microsoft just getting it out first before Sony does but that's expected Microsoft wants to talk about it now Sony will release their updates in due time also.

That still does not take away from the fact Microsoft releases updates and gets out its exclusives near the end of the year , but Sony still releases its updates and releases their 1st party offerings.

also so its not like they both are not working on making their systems better.

GUTZnPAPERCUTZ3611d ago (Edited 3611d ago )

Does not matter joeorc, stop grasping for straws, PS4's APU does NOT have move engines, it is a separate hardware which is non existent in the APU, there is no software update to make them magically appear lol. PS4 already has a stronger GPU because they used that space for more 768 more cores (i think that's right) and MS used that space for the 4 move engines.

PS4's GPU has GpGPU compute which is CPU task being able to be done on the GPU, but at the same time that takes away from what the GPU can do when you are trying to do CPU task to take place of its full GPU capabilities, you have to cut a little somewhere in the end. Example, If CPU is 100% and they need more for Physics base task like you mentioned and say they use 5% of the GPU for the rest of CPU task needed, that is only 95% of the GPU that will be available.

Aenea3611d ago (Edited 3611d ago )

You got any proof for that nonsense mate?

Edit: Ahh, I found info about your 'move engines', the sole purpose of those move engines are to move data from the CPU to the GPU (and vice versa), as in it moves data from one type of memory to the other. And you're right the PS4 doesn't have those! Oh noes! Oh wait a minute! The PS4's memory is shared between the GPU and CPU so it doesn't need to move anything............

GUTZnPAPERCUTZ3611d ago (Edited 3611d ago )

Aenea, DDR3 is system RAM shared between GPU and CPU anyways, you obviously know nothing about hardware and only know what you read about consoles lol. Any PC gamer here who have built there own rig know that DDR is system memory ;)

The Move engines are for moving data... that's it, They can take any data in the system (RAM) or sever based (cloud) and send it wherever. You obviously did not read enough about it

Here read this: http://www.tmag.it/2014/06/...

Aenea3611d ago

Whoops, my bad, I assumed that the DDR3 memory was just system ram, as in for CPU usage and that the GPU had it's own memory, which for PCs lately is GDDR5, as you probably know.

But for the Xbox One the slower DDR3 memory is shared between the CPU and GPU.

The PS4 has the much faster GDDR5 memory which is also shared between the CPU and GPU. It has twice the bandwidth and is faster in moving data about, it does not need move engines to do that. It also doesn't have ESRAM to move data to and from.

The Xbox One does not use move engines to move data to and from the cloud, that's just silly!

And ehm, don't laugh at people and tell them they don't know much about hardware and that the stuff they know is from articles while it's clear your knowledge on the subject is severely lacking and apparently picked up from articles that contain nonsense...

GUTZnPAPERCUTZ3611d ago (Edited 3611d ago )

Wow looks like the Closed minded fanboys came by the disagrees I got, I put a link supporting what I know and you still can't take constructive criticism lol

People like your comment about "What you found" and then I post links to factual info to prove myself right for the clearly uneducated and get disagreed... -_-

Really, Nonsense, the move engines are part of the APU the same piece of hardware the PS4 uses to access it's servers, so why is that not possible? your ignorance shows in your defenseless rebuttals. So the link is nonsense? why? because you CHOOSE not to believe it. DROP it, PS4 does NOT have the server side rendering capabilities that the X1 was built for. K :D

XSpike3610d ago

Pretty sure the internet transfers data from the Cloud to Console, not some magical "move engine" that increases transfer speed of the internet.

Move engine is for DDR3 & 32mb of ESRAM. These move engines transfers data quickly between the two ram types, has to be quick as its only 32mb, with 4 it can easily read & write at the same time & without the CPU being used

206gb/sec is for the ESRAM a mare 32mbs worth, while 8gb of system memory does most of the work.
Sony doesn't need Move engines as it has unified memory for gaming 8gb of GDDR5 made for video games - they do however have an extra CPU + 256mb of DDR3 for the sole purpose of Streaming/remote play/bg tasks which MS doesn't.

+ Show (6) more repliesLast reply 3610d ago
PSIN4MANT3611d ago

It's all good in theory, I just wonder how it will go down when the reality of connectivity is presented.

joeorc3611d ago

@GUTZnPAPERCUTZ

He knows a hell of a lot more on how the ps4/works than you do, remember that 3rd bus Mark Cerny added to the PS4's SOC? Again it does not need Move engines, also you do know Sony's Mark Cerny talked about SPUR's running inside the PS4's CPU!

You do know what that is right?

Because if you did know, which it seems you really do not, than you would know the stuff you stated about the PS4 does not have Move engines, you would have known it does not need them. Along with that 3rd Bus added Mark Cerny I think knows quite a bit more than you do about the PS4,/he is the lead system designer of the d@rn console.

joeorc3610d ago

@GUTZnPAPERCUTZ

"DROP it, PS4 does NOT have the server side rendering capabilities that the X1 was built for. K :D"

Thus again proving with out a shadow of a doubt , you have no idea what you are talking about when it comes to the PS4!

Do you again know what SPURs is? If you did you would know the statement you made above that I pointed out in above in quotations is absolutely full on Bunk...LMAO

Continue on,though you are being rather entertainingly funny.

Show all comments (149)
690°

Tencent to buy Crackdown and Sackboy developer Sumo in $1.3bn deal

Tencent is set to buy Sumo Group in a deal worth $1.27bn (£919m), the companies have announced.

Read Full Story >>
gamesindustry.biz
Darkborn1437d ago

Tencent is really buying up everything. I'm surprised everyone is selling to them like this.

Rebel_Scum1437d ago

They want/need capital I guess.

darthv721437d ago

No way they are worth that much. They are a support studio. I guess tencent decided to throw them an insane price that Sumo would be crazy to turn down.

Its like the godfather. "Im going to make you an offer you cant refuse"

UltraNova1436d ago

Always the case.

Who owns the rights to Crackdown and Sackboy IPs though?

boing11437d ago

I've heard some time ago, that they created a special unit that has a mission to search for acquirable devs all around the globe.

-Foxtrot1437d ago

Going off their business practices they seem like a cancer in this industry

1437d ago
blacktiger1437d ago

chinese currency, no limit in printing, but they are selling in USD

PrinceAli1437d ago

Maybe because they're a publisher of games with a history of success loool..?

barom1437d ago

Even Microsoft can’t compete with that kind of money.

Zeref1436d ago (Edited 1436d ago )

Uhm yes they can.. What do you mean?

Zeref1436d ago

Money talks, Besides, those developers don't need to worry about income anymore.

enkiduxiv1436d ago

I doubt anyone that matters to the actual production of the games is getting a raise. The only thing that has changed is that now they can't buy any Winnie the Poo products for their kids.

senorfartcushion1436d ago

Well they’re allowed. America and China are leading the world in toxic capitalism.

n1kki61436d ago

As publicly traded companies it's either they sell and potentially get more, or tencent initiates a hostile takeover and buys at least 51% of the shares. These companies might not even be amicable to the buy out but opt to take it because hostile takeovers are terrible.

+ Show (8) more repliesLast reply 1436d ago
frostypants1437d ago (Edited 1437d ago )

Yep. A company that built itself by ripping off IP of small, innovative developers and out-marketing them. Tencent is everything wrong not just with gaming but corporate ethics in general, and the assymetric regulatory playing field we for some reason permit from the Chinese government. Egregiously corrupt companies like Tencent should be banned from the US market.

senorfartcushion1436d ago

The US market would take Tencent to dinner and have it naked on the bed by midnight if it could. America and China are as bad as each other

Lightning771436d ago

They can take Sumo those devs really aren't that great. Sack boys big adventure scored good however but Crackdown 3 wasn't great. They're 50/50 Sony will find a suitable replacement for Sack boy. MS desperately needs a suitable replacement for crackdown, if it's not already too late in terms of fanfare at this point.

Sumo to me isn't that big of a deal there are better devs out there.

senorfartcushion1436d ago

Crackdown 3 was cancelled and remade a few times. Hardly their fault.

darthv721436d ago

This is the same Sumo who made Outrun 2, 2006 Coast to Coast, Sonic Racing Transformed as well as Forza Horizon 2 on the 360. I think they are better than you give them credit for.

Wulfer1436d ago

You might want to walk this statement back. Why else do you think this game goes for over $200 now?

https://www.ebay.com/p/5144...

1437d ago Replies(1)
ScootaKuH1437d ago

I'm surprised Sumo are valued so high

solideagle1437d ago

yeah, thats what I thought. $1.3 billion is very high, Insomniac sounds like a bargain deal for Sony!

chadwarden1437d ago

And they likely bought Housmarque and Bluepoint for even less than Insomniac.

phoenixwing1436d ago

at the two above me,
it's easy to sell for less when you know you're in good hands business and culture wise. I mean sure you could scratch out some extra money elsewhere but are all the people you know going to be taken care of when you get bought out? Sony takes care of them. Basically you can tell who's a scheming money scumbag by what ceo's/execs choose to be bought by. In the end money talks but there's extras to consider sometimes.

roadkillers1437d ago

I am as well. They do not own any IPs from my understanding...

DOMination-1437d ago

Me too! After looking them up, it seems like they were the parent of other game studios: Lab42, Red Kite, Sumo India, The Chinese Room and PixelAnt Games and also have some cryptocurrency technology.

They may also still hold the IP for back when they were Gremlin Interactive.. back in the Amiga days they were really a dev of some repute.

ScootaKuH1437d ago

Gremlin. Now there's a name that takes me back. Ocean as well.

Teflon021436d ago

They're not, it's likely them just throwing money around to make sure they have no opposition. Sumo is a valuable developer as they've assisted in alot of great games. They did LBP3, Sackboy, Sonic Transformed, I believe Assisted in both ModNation Racers and LBPK, Team Sonic racing, just to name the few off the top of my head that I own.

+ Show (1) more replyLast reply 1436d ago
IRetrouk1437d ago

I honestly thought ms or Sony would have nabbed them, seeing as they have worked for both on their respective ips, colour me surprised.

Bennibop1437d ago

It's a lot of money for a group with no ips, what would they have worked on to keep so many studios and staff employed. For now at least they continue working on ips for the likes of Sony and Microsoft.

IRetrouk1437d ago

Sony and ms have more than enough ips to keep em busy, the price would have been an issue though, that I agree with, just surprised is all🤷‍♂️

frostypants1437d ago (Edited 1437d ago )

Tencent doesn't exactly pride themselves on original IP anyway. They just steal someone else's. They only need developer drones.

Sephiroushin1436d ago

They have enough to make them busy but there is no point in buying the studio that high, they could just make the developers some offers and thats it... heck every single developer could just quit the studio and with what is tensen left? no point in buying a studio with no IP you dont own the developers

IRetrouk1436d ago

I already agreed that the price was high, still don't take away that they could have been used, and be useful to either ms or sony

Show all comments (86)
80°

Xbox Cloud Gaming PC Preview/Hands on Impressions (BETA) - CG

Microsoft recently released their Xbox Cloud Gaming PC Beta which allows users the opportunity to stream Xbox games to their Windows 10 PCs or laptops. This follows on from being able to use the cloud gaming on mobile devices which works very well but is limited to the size of your screen. Having the option to play Xbox games with a larger display has its obvious benefits.

Read Full Story >>
cramgaming.com
1521d ago
280°

Crackdown 3 8K 60 FPS - Possible at Low-Medium Settings with an RTX 3090

CG writes: Nvidia’s claims that the RTX 3090 can render games in 8K at 60 FPS, ring true for us in this video. We put the game Crackdown 3 through its paces with some interesting results.

Read Full Story >>
cramgaming.com
bunt-custardly1714d ago

If you've ever super-sampled anything you would know why it can make things look better.

bouzebbal1713d ago

Let's talk about powahhhh of da clawwdd for a second 🤣did they give up with this thing?

bunt-custardly1714d ago

Oh right, I didn't get the joke sorry, it just clicked. Hmm, is Crackdown 3 really that bad/universally hated especially as it's on gamepass?

SullysCigar1714d ago

My attempt at humour could have been clearer, in hindsight..!

Yeah, sadly Crackdown 3 had been hyped so hard and so long by Microsoft, that when it launched as a mediocre game, it got panned. It was mainly the broken promises about the power of the cloud I think that did it. This was the 'cloud power' poster child for years and it all amounted to nothing, which is a real shame, because if they'd realised their initial vision it could have been special.

bunt-custardly1714d ago

I do remember the original vision where entire buildings could be demolished but wasn't that feature relegated to the multiplayer mode? For me, Crackdown 3 comes across quite generic. I suppose if it had the full destruction in the story mode that would have been bad-ass. If Red Faction Guerrilla can do it why not CD?

FanboySpotter1713d ago

Crackdown 3 was made for crackdown fans. Hated by non crackdown fans. Enjoyed by crackdown fans.

MadLad1713d ago

I played it on PC for a little while via gamepass. It's not nearly as terrible as people would try to make it out to be, but it's the definition of a "meh" game.
There's fun to be had if you're bored.

+ Show (1) more replyLast reply 1713d ago
andy851713d ago

It's good it's possible but who would pick this over 4K60 on ultra? It would look far better

IanTH1713d ago

100%. This is obviously just showing what can be done with the current highest end hardware, rather than what should be. And if you're splashing out for an RTX 3090 over a 3080 for gaming (small performance delta if not using that huge buffer for productivity), then I guess you'll also consider splashing out for an 8k screen. And, I mean, you'll want to be able to do *something* with it lol.

outsider16241713d ago

Let's be honest here, even with extra high settings at 8k 120fps... it'll still look like crap. Sorry.

Show all comments (19)