Like it or not, games are heavily dependent on attaining that holy grail of a high Metacritic aggregate.
Personally,The What Culture find this heavy focus on dictating a game’s worth based on a numerical value as immensely disappointing. Not only does it deprive many gamers of a worthwhile experience, the industry’s unrealistic belief that a game must reach a ‘90’ or higher has formed an attitude where perfectly acceptable and genuinely good releases are dismissed as mediocre, despite reaching scores averaging in the 70s and 80s.
Unfortunately, this can also lead to the making or breaking of a perfectly capable studio in the process. No other console library experienced this unrealistic attitude more than the Xbox 360, which has rather sadly led to a long list of games whose praises simply aren’t hailed enough as they should be.
Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.
Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.
I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.
"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.
"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."
Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.
Nor do I see how the field of view thing is relevant to the discussion.
Sora might be one of the most hyped guest characters in fighting games, but these other guest characters are no slouch either.
Game Rant gets a first look at the upcoming official Guild Wars 2 cookbook, along with a preview of the exclusive Butterknife spear skin.
I agree with most of this list. Mafia II was good, but it wasn't great. I was expecting an overall bigger game, but it was fun while it lasted.
Also, Sniper Elite V2 is one of my favorite games. I might have to check out some of these other games.
Enslaved was amazing frame rate issues aside but got panned pretty badly. It was around that time I stopped buying games soley on review scores.
Tenchu Z, one of my favorite 360 games
Nier would fit into this category. Unfairly dismissed by critics at launch due to visuals and lame side quests. Also most reviewers probably never played the two extra new game +'s that added heaps to the narrative.