Like it or not, games are heavily dependent on attaining that holy grail of a high Metacritic aggregate.
Personally,The What Culture find this heavy focus on dictating a game’s worth based on a numerical value as immensely disappointing. Not only does it deprive many gamers of a worthwhile experience, the industry’s unrealistic belief that a game must reach a ‘90’ or higher has formed an attitude where perfectly acceptable and genuinely good releases are dismissed as mediocre, despite reaching scores averaging in the 70s and 80s.
Unfortunately, this can also lead to the making or breaking of a perfectly capable studio in the process. No other console library experienced this unrealistic attitude more than the Xbox 360, which has rather sadly led to a long list of games whose praises simply aren’t hailed enough as they should be.