Frictional Games Tech Interview – CPU Multi-threading, Chromatic Aberration, HPL Engine Tech Details

Frictional Games Tech Interview – CPU Multi-threading, Chromatic Aberration, HPL Engine Tech Details

john2|11 years ago|PC

DSOGaming writes: "A couple of days ago, we had the pleasure of interviewing Frictional Games’ co-founder, Thomas Grip. Thomas shared some details about the engine powering their latest horror title, SOMA, as well as the game’s inspirations, its CPU multi-threaded capabilities, and whether there will be an option to turn off Chromatic Aberration."

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