IGN
The potential of powerful, story-altering choices is largely blown on an episode full of out-of-character portrayals and padding scenes that don’t move us any closer to the finish line. Mira’s interaction with Cersei is a highlight, and the ending is a huge choice that makes the whole episode feel replayable, but the penultimate episode of Telltale’s season isn’t the climactic high point we’re used to from HBO’s series.
Arriving at the penultimate episode, you wouldn’t be mistaken to expect huge thrills, a break-neck pace, and significant events to unfold as the series climbs towards its thrilling conclusion. Unfortunately for Telltale’s Game of Thrones, however, this couldn’t be any further from the truth. For all of the narrative that has escalated piece-by-piece since its debut, episode five – ‘A Nest of Vipers’, is surprisingly light in major plot developments, and leaves much to be desired when the credits begin to roll.
Scott Russell writes: "Action abounds within this Game of Thrones chapter in a fantastic panache of swords and blood, with a climactic cliff hanger that closes with distressing gasps that beg for more and more. Despite its short length, episode five culminates with strong moments of emotion, suspense and excitement, promising an even greater spectacle of consequence in its closing instalment."
JBH reviews the latest episode of Telltale's 'Game of Thrones' adventure series, 'A Nest of Vipers'.
This game is a clear demonstration on Tell Tale's inability to replicate what made the HBO series great. The game isn't gritty enough and characters are too defined in their "good" and "evil" roles. This boring black and white formula is not what made GoT a billion dollar franchise.