Did you know Resident Evil Zero was originally supposed to be a Nintendo 64 game? Halfway through development, Capcom canned the N64 version, which was due in 2000, and started work on the GameCube version that came out in 2002. You can see some of the earliest footage in the video above, which follows Resident Evil Zero's evolution from prototype to HD remaster.
This new narrative roadtripping roguelike doesn't quite get to its intended destination.
RKGK follows Valah, a rebellious young street artist who aims to save her city from the greedy, brainwashing corporate control death grips of one, Mr Buff.
CG writes: We spend around 40 minutes playing the opening of Hellblade II on PC (Gamepass version), running max settings but with DLSS set to Quality. So, effectively playing the game at 1440p despite the render res being set to 4K. As you can see, the RTX 4090 GPU sits around the 70% usage mark using these settings which are capped at 60fps. Aside from the technical details though, we found the opening gameplay a little underwhelming. Sure, audio is top-quality sublime, and UE5 provides some fantastic visual nuances, yet the gameplay just felt sacrificed for cinematic posturing. We are going to assume the gameplay becomes more of a focus moving forwards as the opening here felt less interactive that its predecessor which also begins in/on the water.
I'll wait for someone to record the game and convert it to an FMV for the SEGA MEGA CD port.
Pretty cool.
actually looks really tempting
N64?? Im quite sure res zero was gamecube!! Nice bit of pedanticism (and that is a word) for ya there 😝😝
For a n64 game those graphics were pretty great