150°

Keiji Inafune teases Red Ash, a spiritual successor to Mega Man Legends

Warp Zoned writes:

"Comcept has released a new trailer to tease the company’s next project after the completion of Mighty No. 9. As you watch the video embedded above, pay special attention to the number of times the word “Legends” appears in the introductory text."

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warpzoned.com
MasterCornholio3592d ago

I did love Megaman Legends.

:)

Too bad those morones cancelled the 3DS game

FarEastOrient3592d ago

I'm a big fan of Legends 1 & 2 along with the weird Tron Boone game. I would love set in that world.

MasterCornholio3592d ago

Dang that Tron game was loads of fun and hilarious.

3592d ago
3-4-53592d ago

* I like the look of the characters + the music better than Mighty NO.9 already.

SmokingMonkey3592d ago (Edited 3592d ago )

That's saying a lot! Mighty No.9 looks so good!

http://oyster.ignimgs.com/w...

Totally agree too, Inafune is the man right now. Complete FU's to Capcom.

oasdada3592d ago

Why did they cancel it again?

MegaRay3592d ago

Slow down dude. Release atleast one game before announcing another.

_-EDMIX-_3592d ago

Has large team, can do both lol. Many directors have other projects that they work on while their staff are doing other works.

ie Nomura working on many FF's, KH etc while at Square. I don't even know if he was ever only working on 1 title last gen.

MegaRay3592d ago

Yeah, but Nomura has Square to back him. Inafune and his team are indies.

_-EDMIX-_3592d ago (Edited 3592d ago )

Independent teams still do many games at once. Insomniac did Sunset while working on Ratchet and Fuse, they did Sunset while working on the PS4 Ratchet, they during all those developments also made a bunch of PC and IOS games

http://store.steampowered.c...

while also working on a new IP Edge Of Nowhere.

Mind you, like Insomniac, some of those projects are being backed by other companies ie Sony, MS.

Inafune has ReCon being backed by MS, Mighty No 9 backed by Deep Silver and this game might also get backed by Deep Silver too.

Independent, merely means the team is not owned, they can still create work that is backed by a publisher. Its not uncommon for a team to have many projects going on.

Obsidian is another great example. They where working on South Park, while working on 2 MMO's, while working on Wasteland 2, all while also working on Pillar's Of Eternity.

Mind you, if we even go further back, Obsidian was working on South Park, while they where working on Fallout New Vegas, while they where working on Alpha Protocol. Again...its not uncommon for a team to have many projects going on all at once.

Sevir3592d ago

Omg, the cute lil blue robot is every bit of adorable as Servbot... This is absolutely a Megaman Legends spiritual successor, much like MN°9 Cant wait to see more, Comcept sure has been busy

3592d ago Replies(1)
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70°

How Xbox Is Making Xbox Cloud Gaming More Playable on Every Device

Xbox Cloud Gaming adapts to how you play—Touchscreen, controller, or mouse. Here’s how they’re helping devs support it all.

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clouddosage.com
90°

How Xbox Is Quietly Fixing Xbox Cloud Gaming Latency

Microsoft is tackling Xbox Cloud Gaming latency with real testing and tech upgrades—here’s what’s working, and why it matters.

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clouddosage.com
darthv728d ago

Speaking as someone who uses xcloud, i havent really noticed much lag, if at all. I have used the service on a wide variety of devices. A VCR XBO, a One X, the logitech GCloud, steamdeck and my work PC. in all cases it just works and works really well. I was not interested at first in the idea of streaming a game, but then i really started using it as a way to gauge interest if a game is worth my time of downloading/installing and I just cant help but jump into new titles when they drop. I used to do the same with new releases on netflix so i can see why they make that similar proclimation.

Tacoboto7d ago (Edited 7d ago )

With Remote Play, the lag can be almost complete nonexistent too. My TV and Receiver glitched up really bad a few weeks ago and my Xbox wouldn't output through 4K 120hz for a few weird hours of power cycling these stupid devices, so I got to test this out while my Xbox just refused to output video through hdmi.

With a Backbone on my phone, and a controller connected to the console (hardwired into the modem through an Ethernet switch; my phone is connected to a Router that the modem routes to - so there is that extra network layer), I could not notice any difference. Avowed was set to the Balanced mode, maybe Performance would've exposed a lag with the extra frames but the response on my phone screen looked near exact from stick push to game response.

Cloud Gaming, playing something like South of Midnight feels responsive enough to me, and games like Pentiment you really really can't tell, and if you could, that's a game where lag would be inconsequential to the experience

Vits7d ago

I live in a city that has an Xbox Cloud server, and my local network uses Wi-Fi 6. I've used the service for quite a while. I can't really say I don't feel the latency. Some titles are completely unplayable for me, like Forza Horizon 5. But there are also many games where I barely notice it, such as A Crab's Treasure and Halo MCC.

Honestly, it's great that they're working on making it better. But the way it works right now is already pretty usable, and casual gamers, who I assume are the target audience, probably won't even notice the latency. The issue then becomes more of a commercial or marketing one, because casual gamers are either on mobile or console, and they probably don't even know Xbox Cloud exists, how much it costs, or how it works.

It also doesn't help that some of the most popular casual games aren't available on it at launch. Sports games from EA, for example, are always a couple of months late.

70°

Unmourned is a new horror title made by 2 brothers from Greece

Codebros Studio comes from Thessaloniki Greece and presents us with their new horror game Unmourned which you can check out now on Steam.

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