"I should say right away that none of the stupid s*** I write here matters.
"More than anything, I’m just happy to get the remake I’ve been wanting since the PS2 era. My usual attitude towards remakes is that, if they’re too different, whatever; I’ll always have the wonderful original. To me, this remake’s primary function is to scratch an itch — to answer the question “What if?”
"Without it, we’d never know. But in a few years (supposedly), we will know what FFVII would be like if it were made in the new generation. While content to sit back and see what happens, I know some things I’d be pushing for if I were on that dev team." -PSLS
The tiny green slasher villain returns in Final Fantasy 7 Rebirth, and is as frightening as ever.
The way it was handled was so dumb. One shots in melee...your teammates are to ostupid to get away from its attack. So you most often end up alone in a certain fight.
Final Fantasy 7 has come back under the spotlight thanks to the release of Final Fantasy VII Rebirth, but is it worth replaying the original?
Very much so. Graphically it's dated but the story and the gameplay haven't aged a day. It's still one of my all time favourite RPGs and for me is better than Remake in some ways.
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So excited to play this in HD.
More Zack would be awesome.
I'm torn between and updated combat system and turn based. I think I'll be happy regardless. Materia can't really be touched because it ties into the story too heavily.
I'm really wanting a more fully featured world map and a more to-scale town settings. I would honestly love an open world set up like FF15 is attempting.
I want the funny quirks to remain in the story. And please don't lose the character arcs for Barrett and others throughout. My biggest fear is they'll over emphasize Cloud's story and miss out on retelling a lot of the background for the secondary characters.
As much as i loved the orginal i really feel like ff7s remake should expand on ff15 battle system while retaining the ability to play with all ur party members. I love turn based games as much as the next guy, but it just doesnt work for every game anymore final fantasy is among them. And people please dont give me the excuse that turn base is more strategic than an action rpg because it really isnt. 95% of ff7 battles revolves around you waiting ur turn spamming ur strongest attack and healing if need be, limit break whenever u get it rinse and repeat. Training is more laughable because all u really do is just spin ur directional pad in a circle waiting for a battle then mashing the O button till the enemies die, you dont even need to look at the screen.
I love FF7 - I still have the original PC version upstairs somewhere - and, like many others, I've always wanted to see it redone. TBH I would have been happier with simply updated graphics. I just can't see how they can remake it without it being a different game. That surely defeats the object of the exercise? I hope they pull of the seemingly impossible and make an even better FF7 but I'm worried that it actually isn't possible. Maybe the past should remain just that sometimes?