Interview – ARC: When a student project goes an extra mile
The market is oversaturated with titles, big and small, and because of that it is sometimes nice to step back from everything for a moment and explore projects that may be unheard of and tiny in scope, but as ambitious as their larger counterparts – giving us a glimpse of what, under the right circumstances, could be. One of such projects is ARC. It is a first person shooter running on Unreal Engine 4 and built by a core team of four former Vancouver Film School (VFS) students, who under four months managed to create a title with potential. Notice the fours? Anyhow, what sets ARC apart from other similar projects is the execution and how everything comes together. Despite its short length, the project feels very professional and offers and interesting setting – a deserted living spaceship. I came across the game by chance, going online through some comments, and found it intriguing enough to try it myself. But that didn’t suffice, because I ended up wanting to know more about it and…











