Dan, joe and Adam from FuxorGamming talk About HD Remasters. Are companies milking Remasters or do they help build fanbase? If so what makes a good remaster?
Ever play a game a game only to discover at some point it transforms into a horror game? No? Well Netto's Game Room shares six games that do just that!
Not necessarily a ‘horror’ moment, but I remember feeling really tense and anxious when the Flood were first introduced in the original Halo. I never felt more on edge or nervous in that whole game as that moment. I think it was the whole buildup that something terrible was coming but you didn’t know exactly what.
Another non-horror game that had me feeling it was Subnautica. The deep dark depths, and knowing that sea monsters were lurking nearby, had me jumping at every sound.
I remember being scared of the Asylum level in the most recent Thief game from 2014.
During MCM Comic Con London X EGX, CGM got the chance to be part of a press group interview with the stars of the Uncharted titles, namely the legendary Nolan North, who played protagonist Nathan Drake, Emily Rose, who portrayed Elena Fisher and Richard McGonagle, who took on the role of Victor ‘Sully’ Sullivan,
Zelda: Majora's Mask art director Takaya Imamura shares a few words about designing the mask in an interview.
A lot of companies see a potential trend that could make them some extra cash and they all jump on it. No different from DLC and the F2P modal we see incorporated in a lot of games.
Some collections are really good, they provide a lot of content and enough changes to gameplay and features while others are a complete waste of time, lacking entries and features and only seems to be thrown out there into the wild for a quick buck.
Hopefully these devs can get this current trend out of their system or at least bring back games from a few gens ago in a collection complete with new features, new modes and just a new way to experience a classic game.
I just want a Bioshock collection. Please!
to get suckers to buy a game they played last generation. I can see why they don't add backwards compatibility to new hardware.
Another day; another remastered article...
Because no one can make a working new game, so its easy to remaster.