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90°

Ultra Street Fighter IV PS4 Update 1.03 Reduces Input Lag, Fixes Audio Issues

A week after update 1.02, Ultra Street Fighter IV update 1.03 on PlayStation 4 was released today and it reduces input latency, while also fixing bugs and improving online performance.
- PSLS

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Community3612d ago
Hoffmann3612d ago (Edited 3612d ago )

"Our thanks are going to the test players worldwide that bought our game at launch and helped us to keep the costs for the Playstation 4 port as small as possible"

pompombrum3612d ago

It's great that they've managed to resolve the issues so fast but I'm scratching my head as to what actually went down. The extent of the problems on release had me thinking the problems were a lot more complex than first thought and would take a lot longer to fix especially after the CEO, Evo and Capcom announcements regarding reverting back to the 360. Maybe Other Ocean really are just that incompetent and once Capcom's hand was forced, it was smooth sailing.

pwnsause_returns3612d ago

There still problems, but it should all be fixed within a patch or 2

ChronoJoe3612d ago

What problems still persist? Everyone on the UKFGC seems to be saying the game is 100% fine now.

pwnsause_returns3612d ago (Edited 3612d ago )

Well the contrast in the game is a bit too much, the colors pop which is a somewhat of a bug,dont know if you can call it a good thing or a bad thing though, and the theres gameplay glitches still, but it now seems rare to come across it, there needs to be a bit more af/aa since there is some inconsitancies with the backgrounds, and the intro screen still says "press start" which is not a big deal, but there is no start button on the ds4 lol. The online so far is pretty good, ive played some games where it drops connection or lag, but that varies, my experience has been swell.

Besides, the input lag has been reduced and it comes very close to the 360 version, a . 2/.3 frame difference which is awesome, but this is suppose to be the definitive version, so they need to keep pushing for more input lag reduction.

But the game is legit now, it works great, so grab it if you want.

Baka-akaB3611d ago (Edited 3611d ago )

It's identical , wich was the point . It wasnt touted to have a better input lag that the 360 ... but the same WITH 1080p and dlc content .

You certainly wont notice a difference between both averages of 5.1 and 5.3 .... And if you somehow do , according to DisplayLag videos, Xbox lag varies from 4.5 to 6 frames. PS4 varies from 5 to 5.5 frames which would make it consistantly "better" .

Of course it's nothing to brag about , i'm just pointing it out

Yodagamer3612d ago

Sony probably chose the cheapest studio and figured what could go wrong? Even though the studio has a history of shoddy ports.

80°

Wccftech's Best Fighting Games of the Decade - Genre's Golden Age

Wccftech selected the ten best fighting games released in the 2010 decade, which they reckon was the Golden Age for the genre.

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Community1941d ago
90°

Our Gaming Heroes: Sakura (Street Fighter)

Our first gaming hero is the fighter in training, Sakura! Sakura throughout the years has been an inspiration to keep your head up high and train to be the very best.

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Community1949d ago
80°

Looking back to 2014 and Ultra Street Fighter IV

Jahanzeb writes: "It’s easy to make fun of fighting game revisions/expansions, but there’s no denying each entry bolstered the fighting roster and gameplay substantially, particularly with the swansong entry Ultra Street Fighter IV."

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Community2096d ago
Knushwood Butt2096d ago

'After the release of Street Fighter III: Third Strike in 1999, Capcom took the cast of world warriors on a bit of a detour with the Street Fighter Zero/Alpha prequel series.'.

Alpha was released in 1995.

Imortus_san2095d ago

Back in the Time Capcom was releasing full games.