RagnarRox is back with a new video on how dumb keeping pace with NPC walking speeds is. What sounds like a minor problem is actually a huge factor in immersion break when playing first and third person action games.
CCG writes - "Star Wars Outlaws is fun, kept me engaged for about 90 hours, and Kay is a fun character to explore four fairly large environments with. It does a good job of faithfully representing the Star Wars galaxy far far away and stays mostly true to the lore and established characters. There are tie-ins to several of the movies and shows such as Solo and The Empire Strikes Back. If you like Star Wars and you can overlook the subtle and unnecessary woke expressions, then you'll likely enjoy the game. In my humble opinion Outlaws is over-priced at $70 for the standard game, so you may want to wait for a sale."
May is absolutely packed with new driving and racing games, from an indie police chase game to the next chapter of Codemasters’ F1 series.
Clair Obscur: Expedition 33 already has what it takes to follow in Stellar Blade's foosteps for its post-launch roadmap, and it arguably should.
Play Witcher 3, most NPCs will sprint if you're sprinting. Same thing with on horse back. They'll walk, trot, or gallop with you as long as you head towards the objective.
Matching walking speed is a HUGE pain point for me if games don't get it right. I was happy that Guild Wars 2 had a walking speed that matched the NPCs if you were doing escort quests or the like. But when other games force you to run, stop, run, stop, run, stop... ugh..
It's the worst when the NPCs move faster than your walk but slower than your run...
Nightmare flashbacks of escorting survivors in the original Dead Rising game
:O
Someo of the recent Assassins Creed games had missions where you walked with somebody until you reached a certain location, and if you didn't actually stop and wait, your would reach the starting point and miss the end of the conversation.
That was terribly piss-poor design, in my opinion. Make the guy take the scenic route if you have to, but don't cut me off from hearing the dialog just for slowly following the guy like I'm supposed to be doing.