Jools Watsham, the man behind multiple critical hits on the 3DS, Wii U, Vita and PS3, has spoken out against the gaming industry and how it operates by dictating what games players can and can't buy.
Jools Watsham, the co-creator of the Nintendo DS horror game, Dementium, wants to make another horror game that is "Dementium on a train".
The developers of SteamWorld Dig 2, Shovel Knight, and more chime in on Nintendo's plans.
Totes the Goat comes to Nintendo Switch on March 1, and with the release so soon come a lead up of marketing. Here’s the latest trailer from developer Jools Watsham.
I dont think its dying but I am worried about triple a games that cost alot to make but has a niche crowd because they may move to mobile gaming where its more affordable to create games & is quickly growing.
I haven't bought a game in a box in over 3 years.
It's pretty bad, when NHL15 came out I ventured to 3 different supermarket chains (UK) and none of them had it in stock. When I asked about it in one of the stores they basically said that if it wasn't expected to place in the UK charts they simply wouldn't stock it in store.
It's a crap way to operate, why not buy a small amount of stock to please randoms like myself and if it sells get some more and if it doesn't then the outlay for 5 copies at trade price will hardly obliterate their bottom line.
Not necessarily related to the article, but the article title.. when Bethesda got backlash for showing a "real" trailer of Fallout 4 rather than a bullshot one this was my first thought.. what an ugly business and how much more of this nonsense are these devs going to take before just going to mobile where nobody seems to care..
This artlce just made me laugh.
"These days it’s all about the money" ...."these days"? When the hell wasn't it? Who the hell was giving games for free? (and staying in business lol)
"but instead it’s all down to the retailers to decide what games are given precious shelf space"
....that isn't really new. It cost lots of money to not only make a physical version, but all the legal things that get involved once its a physical product. It occupies space...unless your with a known publisher, no store is just going to fill up space on shelves of self published titles. A game would have to make HUGE waves to get such a thing done, but thats business.
They can seek mobile if they feel just, but we've seen many fail at that. Sure...big rewards can be had over night......also big, huge loses as well. Publishers have money to where they can actually do physical and digital (in terms of retail) but if they want to produce a physical copy, they can always just set it up on their own site to have them ordered as they have no real physical store.
Why cry about Wal Mart? Gamestop? if your independent and you don't' work with the um.."big boys" then your clearly not going to be getting the same treatment as those that payed to have those things happen. Its a give and take. One is free to sell their IPs, one is free to seek publisher funding, one is free to do many things, but you can't just seek to be independent then fully expect all the luxury that a publisher brings without paying for it.
I hate to see this calling it quits attitude by them by stating they are going to "mobile" lol, just seek a better distribution method for fans to get those sales.
I could only suggest they open up an online store front, you must diversify or die.