TGT reports:
''You have to give Vicarious Visions some credit. Bringing the Guitar Hero experience to the portable DS was not an easy accomplishment. The developers at Vicarious Visions' solution to the problem comes in the form of a plug-in fret controller that fits into the DS system's GameBoy cartridge port. Innovative, yes, but not very ergonomic. Playing more than three songs in a row will put you in imminent danger of developing chronic carpal tunnel syndrome.
The problem is in the way your DS needs to be held to play the game. The DS is held sideways in the palm of your left hand with your fingers bent at a 90 degree angle and resting on the fret buttons. You also need to keep the spine of the DS braced against your palm to keep it from moving too much as you push the fret buttons. In most playing positions, your wrist will be bent to keep the DS oriented upright, or you need to twist your head while playing to get a good look at the screen. If you don't think that this would be painful, trying playing two or three songs this way and then get back to me. Searing wrist pain and kinks in various parts of your body occur with every play session. About the only way to play without too much discomfort is with your arm flat on a high desk (or on a high countertop while standing) and with your wrist kept perfectly straight. Which, of course, means that the game isn't really that portable after all.''
Alex S. from Link Cable Gaming writes: "So as the Sun sets on Vicarious Visions as an independent studio within Activision|Blizzard, let’s take a look at the top 10 best games they have ever put together."
Ryan Johnson | GoozerNation
GoozerNation author Ryan Johnson loves delving into the Value Bin and Available Now sections of Goozex to find a game that perhaps was wanted back in the day, but wasn't purchased because it was just too much of a risk. Last time in, he found Guitar Hero: On Tour Decades for a mere 100 Goozex points. While it was a bit pricey back in the day, this was an unpassable deal. Is the game worth searching out? Click in and learn!
Chris Buffa (Modojo): For the most part, the video game industry is fairly predictable and disinterested in taking risks. That explains the glut of sequels and copycat titles collecting dust in stores and warehouses.
That said, a handful of companies and designers occasionally do something different. Results have been mixed, but by and large, these games stand out for offering a unique experience you can't find anyplace else.