Digital Foundry:
Splatoon runs at a native 720p resolution with no anti-aliasing, targeting 60fps for gameplay and running at a locked 30fps during the hub world segment (shown here at the beginning of the video). Frame-rates are pretty solid overall, but it's not a totally perfect performance read-out with some minor instances of dropped frames during gameplay - very similar to our preview performance video.
Nintendo has recently restored Wii U Mario Kart 8 and Splatoon online after five months of being offline.
Game Rant Writes "Mar10 Day is a fun yearly celebration of the Super Mario series, and Splatoon may warrant a fan-designated day of celebration in its own right."
How, exactly, did Splatoon reach heights rivalled only by Pokémon in Japan? New IPs from the House of Mario appear as often as shiny Pocket Monsters, yet typically move comparatively mediocre numbers or fall into relative obscurity behind the premium marques of Mario, Animal Crossing, Zelda, and Pokémon. Take Pikmin and ARMS, for example, which we adore but struggle to compete with the tentpole franchises when it comes to sales numbers or mainstream mindshare.
So, again, how has Splatoon risen to become one of Nintendo's most important series in Japan?
I cant wait for the complete analysis by DF. Frame rate looks good in that video.
It might be in 720P but the framerate is rock solid which is fantastic.
Glad that they did a great job with this game.
:)
No anti-aliasing? Good god, what year is this 1999?
Agreed, it could use some AA.
Can't wait till tomorrow when I get this!! 😄😄😄