NE '' Back when Bloodstained: Ritual of the Night was announced, it was mentioned that the team plans on making the game with Unreal Engine 4. Interestingly, that isn’t changing with the Wii U version.''
ArtPlay released a new video providing details and footage about upcoming content for Bloodstained: Ritual of the Night, alongside sales news.
The Humble Must-Play Metroidvania Bundle just launched with Blasphemous, Hollow Knight, Bloodstained: Ritual of the Night, and more. As always, a percentage supports charity.
VGChartz's Paul Broussard: "Despite whatever annoyances I have, there’s no question that Ritual of the Night is a very good start. It handles exploration and item progression about as well as any indie Metroidvania I’ve played, and has some really good location variety to supplement it. The combat and balancing are problems that hopefully get smoothed out in the now-announced sequel (I think that’s still happening? It’s been two years since we heard anything concrete), but if it can improve on those, it’ll be a highlight of the genre. For now, though, it's still a good example of the genre."
Fantastic game if you enjoy side strollers I'd say this is a must play. I was sad when it ended. Lots of things to keep you playing
Too late..
Didn't they say that the Wii U couldn't handle the engine?
If I remember correctly epic made fun of the system when they were asked that question.
Anyways I think its good news that the Wii U can handle UE4.
I thought they would port it to Unreal Engine 3.9 since it was supported as far as I know.
Interesting to see how this plays out.
Here's hoping they have good results.
This isn't exactly breaking news... it was directly commented on by Armature when the stretch goal was announced.
I seem to remember certain users here saying all sorts of rotten things, including calling others liars and to "stop drinking the Nintendo koolaid", whenever it was mentioned that the Wii U could run this.
Enjoying that crow, boys?:P
Anyways, I just hope Armature does its best with it.
If they have to switch to an engine that is already better known, by them, to run on the Wii U, though, I won't mind, since it sounds as though Unreal 4 is largely untested on Wii U as far as just how much of the engine's potential the system can draw on.
I expect not all of it, but I trust Armature to use it in the best way possible.