In a recent interview with the BBC's Click program, Hideo Kojima, creator of the acclaimed Metal Gear franchise, has revealed that the first few years of development on MGS4 were "trial and error".
"We started to work on Metal Gear Solid 4 four years ago, after finishing Metal Gear Solid 3," said Kojima-san. "At that time we really didn't know what the PS3 was going to be like, so the first two years was all about experimenting, developing and trial and error."
"In the last two years, we've known what the PS3 is capable of, the specifications of it and how we can utilise it," he continued. "PS3 is a monster machine. That's why it took so much time to create Metal Gear Solid 4."
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Milk...get your milk...and so much more. Really when you release the same games in three editions over 15 years it's amazing how much money, and the amount of sales you earn. It's amazing how no one can compete.
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Skyrim is still my favorite ES game. I’m playing through it again right now since I never finished it.
of course the playstation 3 is a monster machine the raw processing power is beastly
as we all know the xbox 360 is a baby seal it is cute but it is not ready for life
speaking of life i heard an xbox 360 player wanted to commit suicide because he learned he will be getting the inferior version of ff13
have you seen the movie all dogs go to heaven i think all xbots go to hell
as we all know hideo kojima does not like the xbox 360 so i hope he will unveil his next AAAA playstation 3 exclusive at the tokyo game show