130°

Full details on upcoming Project CARS v1.3 Xbox One patch

Slightly Mad Studios has announced details for a patch to the Xbox One version of Project CARS.

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gamerknights.com
Lord-Nicon3407d ago

No comments on the performance part they said before (not the Dx12), nothing on the out of sync comments during races.. let's hope they fix that in this Patch.

AlphaBlackWolf963407d ago (Edited 3407d ago )

I would believe the DX12 update would be sometime after the release of it, although he already gave a preview of the performance increases in another article.

More specifically, here - http://n4g.com/news/1732206...

Lord-Nicon3407d ago

Yea, I guess that will take a lot longer(DX12) but they said before the new patch was gonna improve the perfomance in like 4 or 5 %

Griever3407d ago (Edited 3407d ago )

People are taking a giant leap of faith over that one single ambiguous forum post. Bell never confirms if he meant Xbox One even though several posters have asked for a confirmation. Furthermore, if you read the rest of the posts you will see that people have posted links to technical articles and made it clear that even if it is true, the 30%-40% does not means increased resolution or framerate for Xbox One games. Finally, people are willing to ignore ALL other developers and even Xbox executives including Spencer who have said that there wont be a significant boost for the console. Why? Just because of wishful thinking. Layman or an average person is highly likely to interpret it as a boost in videogame hardware performance or games performance but actually it is a boost in development process and engine performance. People just read the the title of the article and go crazy over it, only to be mocked and ridiculed later when the clarifications arrive. People need to wait a little before starting the celebrations. It would be better to wait for the actual release of DX12 and see its impact on Xbox One but if you cannot wait that long then at least wait for a confirmation.

AlphaBlackWolf963407d ago (Edited 3407d ago )

@ Griever, I really don't want to argue this, but he does specify this as Xbox One performance in later post, as well as actually being answered in the Xbox forum. If the game was built from the ground up for DX12, the increase in performance will be even greater then the 30-40% stated from the patch. When Forza Motorsport 6 is revealed as the first DX12 Xbox One game at E3, we will see the performance increase come to fruition and then we will be able to judge what it will truly do for the system by having physical evidence. Now we only wait.

Griever3407d ago

@AlphaBlackWolf96

I agree with you that we have to wait to see the results first. That is exactly what I am saying. No argument there.

TheCommentator3406d ago

@griever

Thanks for being educated when you post. We'll definately see what Dx12 can do at E3. That said, I agree with you that it is not 100% confirmed as Xb1 related but look at the evidence:

-It is posted in an XB1 forum.
-Ian responded to being cautioned that his statement was linked to reddit(XB1) by confirming the 30-40% was not a lie.
-He had already mentioned that if PS4 could emulate DX12 it would benefit too.
-Phil maintains his "not a massive boost" stance. 30% boost is not massive compared to the around 300% gains on PC.
-The boost in performance does mean game/engine performance. If it was related to development time, SMS would not consider patching it in.
-The SMS comment also falls in line with Brad Wardell's suggestion that MS should stop being modest with their DX12 estimates on XB1. Ironically, I'm pretty sure that was the last time Brad spoke about DX12 specifically on XB1.

LifeInNZ3406d ago

@Griever:

Talk about a glass half empty perspective! DX12 will bring improvements, the magnitude of which we have yet to see. However, I thought this story was all about the 1.3 patch for Project Cars and nothing to do with DX12 at all!?!

Griever3406d ago

The clarification has arrived just like I said. Bell was talking about the PC. Here is the link

http://n4g.com/news/1733331...

People need to be rational and reasonable instead of following wishful thinking.

+ Show (4) more repliesLast reply 3406d ago
GamerKnights3407d ago

No word yet on the PS4 version though but we suspect a patch coming up real soon as well.

weirdo3407d ago

if they offer an update to lock the frames at 30, i'd consider a re-purchase. if not then i'm not interested

Moldiver3407d ago

30FPS in a sim is ....no bueno.

GUTZnPAPERCUTZ3407d ago

40-60fps unstable in a sim... no bueno! I skipped this for F6, at least I know it will be Locked @ 60fps

TheCommentator3406d ago

Didn't SMS copy Forza and decouple the physics framerate from the video to run it at 360fps? Physics framerate should dictate things like controller input, if I'm not mistaken so 30 fps should be fine. FH2 is only at 30 and it's great! None the less, I'm still waiting for FM6 and the DX12 patch for PCars first.

LifeInNZ3406d ago

I agree, it should be a rock steady 60fps but at the very least a locked 30fps but at 30fps it would lean towards being an arcade racer IMO.

170°

Why did EA Kill Project CARS?

This video explains why we think Electronic Arts didn't see a future in the sim racing title Project CARS and promptly cancelled the fourth instalment.

Jin_Sakai682d ago

After the last installment I’d say most hardcore fans left. It’s just not that good anymore so I can’t really blame EA this time.

masterfox682d ago

because it was always a project and it never got finished :D

ChubbyBlade680d ago

Every game is a project. Your joke doesn’t make sense

InUrFoxHole680d ago

It makes perfect sense. It's obviously a play on the title. Jesus christ you must be a blast at parties.

ApocalypseShadow681d ago (Edited 681d ago )

Ask Bullfrog or Black Box or Tiburon or Studio 33 or Criterion or any of the previously acquired developers who made racing games as competition, or as developers of EA games, then eventually dissolved into oblivion or reassigned. Just ask them. They'll tell you why.

ApocalypseShadow680d ago

Oh. I forgot. Even Code Masters were absorbed into Criterion. Another racing developer EA took over.

Every racing developer either absorbed by EA or eventually destroyed by them. They either kill competition or have them in the end make Need 4 Speed for them.

MadLad680d ago

EA only cancels projects for one reason.
They didn't see enough money in it.

Kombatologist680d ago (Edited 680d ago )

Not when it's because it didn't meet some crazy margin. It's like if something doesn't make EA a billion dollars on day one (I'm exaggerating that figure of course), they swiftly put it out to pasture.

SurgicalMenace680d ago (Edited 680d ago )

Much like if you're spending money on what's a bad investment for your desired goals, you'd do away with it, if you're wise. We should try to get away from thinking we know more about business than individuals that have been doing it for decades. Perhaps you could benefit from going into business instead of wasting all of your talents in comment sections. It's clear that you're the missing piece that EA's been looking for.

MadLad679d ago

I've made a good amount of money betting on underdog investments over the years.

EA sets unrealistic expectations of their more niche developers, yet continue to fund absolute blunders like DICE and the Battlefield series year after year.

dumahim680d ago

EA butted in and messed with the formula and act shocked when it doesn't work out.

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90°

Original Project CARS creator trying to re-hire EA team

Ian Bell, the founder of Slightly Mad Studios, is aiming to hire former Project CARS employees to work on his upcoming GTR Revival project.

Sgt_Slaughter684d ago

If it's just going to be another sim-cade that doesn't do either one correctly then no thanks.

Project CARS 2 was a step in the right direction but the physics still aren't where they should have been, so what did they do for PC3? Go completely arcade. That killed the franchise.

220°

EA dropping Project CARS

From GI.biz: "EA is dropping Project CARS, GamesIndustry.biz can reveal.

The Slightly Mad Studios-developed series was launched in 2015, with EA confirming today that it has made the decision to "stop further development and investment" in the franchise.

The announcement was made internally and it's unclear at this stage to which extent staff could be affected. EA said that employees working on Project CARS will be moved into "suitable" roles "wherever [they] can.""

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gamesindustry.biz
Terry_B686d ago

Typical for EA. They buy studios that created nice games..and are sooner or later destroying them and move the people to work on the old same 5+ EA series.

italiangamer686d ago

They will put the developers on the 1000th Need for Speed for the rest of their entire careers, just like Criterion.

SurgicalMenace685d ago

To be fair, it's not EAs fault it falls directly on the consumer. Everytime these companies choose to drop a series they're met with backlash though the gamers didn't support said series enough to justify its continuation. Attempting to paint every company as evil all because they're in it to succeed is ridiculous. They have to make money just like each of us typing in this section. If a job wasn't supporting you well you'd quit and find a new one, this is the same mentality concerning series.

TheColbertinator685d ago

@SurgicalMenace

No it is their fault. They don't listen to fans and burn the franchise to the ground by introducing elements that nobody wanted instead of increasing support for said respected franchises.

I order a steak, they make a steak. 1st sale
I order a steak again, they vomit on my steak and charge me more for it. No sale.

EA in a nutshell.

Tapani685d ago

@TheColbinator Well how do you think they make the billions then?

Their fans ARE buying their games. You are just not their focus group, and I can guarantee their customer insights team is more thorough and detailed in their reaearch than any N4G commentors’ opinion on the matter. Otherwise EA would not exist as a company, and they’d be bankrupt.

deleted685d ago

The one that still hurts the most though was Criterion w the Burnout series. Acquired Criterion's tech for their own existing IP, then shut em down. It's basically parasitic. I sure do miss Burnout's crash mode!

Hofstaderman685d ago

Sounds eerily similar to another large unnamed corporation hey. I believe some EA bigwigs shifted to that company back in the day, would explain the similarities.

rlow1685d ago

Must be talking about Sony

peppeaccardo685d ago

and instead they come out with that piece of shit of Need for Speed which looks like an Anna & Barbera cartoon. C'mon .... PC2 was my go to game for VR racing and the first one i played for tens of hours. i was so lookiing forward to PC4 after that failure of PC3 ... what a shame EA, they are bombing all the good games and stick to the garbage ones. EA when you think you have reached maximum of disappointment they top it off with style .... screw them!

SurgicalMenace685d ago

Need for Speed continues to sell so why would they get rid of what's producing what they need to maintain stability?

EazyC685d ago

What they did to this series was idiotic. The premise was great -- a sim/simcade game that GENUINELY got developed in line with its community. There is a huge gap in the market for this...I mean, PD hasn't listened to fans at all over the last year with regard to simple Gran Turismo 7 tweaks. Sim racing fans are screaming for a title where they actually give a shit about their users.

Project Cars 2 was genuinely on to something, it just needed some refinement. But instead they followed up by selling off to EA with a braindead GRID clone with Project Cars 3. Again...idiotic.

SurgicalMenace685d ago

Well since you're the authority on properly managing a million dollar company, why don't you just call them to let them know of your divine wisdom?

Hardcore sim racers are the ones who are competing acrossed the globe, no company in their right mind would focus on a forever moving casual market. They have to focus on those dedicated to supporting their efforts. Notice how you're speaking from a perspective of self opposed to the collective. Perhaps they sold out because they, like us, needed the money knowing that they could reinvest it into something new. PC was a decent racer but very few people mainlined it over GT or Forza.

EazyC685d ago

I'm not a divine authority but I notice a pattern where these huge corporations turn completely tone deaf of what the "average fan" wants.

vallencer685d ago

Hate to break it to you but project cars 3 was published by Bandai in 2020. EA didn't buy codemasters, which owned slightly mad studios, until 2021. Either way the sales were super poor for the game and it's not surprising EA would just drop the game. BUT it still sucks because it's one less sim racing game on the market. Especially because the first 2 were really good.

Tzuno685d ago

and focuses more on cartoon network games

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