MWEB GameZone writes: "Perception shows that games, like all art, can help convey what life is like in another person’s shoes, whose experience of the world is unlike anything we imagine.
Yeah, we are saturated with violent men with violent lives - but that doesn’t mean we can’t also have gentle people whose very experience of the world turns everything we think we know on its head.
This is why games matter."
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Give me hope. Give me fear. Don't give me another walking simulator...
WTMG's Leo Faria: "Sadly, we live in a day and age in which not many horror games are released, and among those the good are few and far between. Sure, we have some good exceptions such as Resident Evil VII, The Evil Within 2, and Detention, but we’re also getting a ton of games completely plagued with lots and lots of frustrating horror game clichés."
Ugh, too many walking sim jump scare games lately. Hence why I really didn't enjoy Until Dawn. Not only was it bad jump scares, but the butterfly effect thing was pointless. All that changes is who runs out the front door at the end.
How about turning them into action shooters with tons of ammo at your disposal and your character an unstoppable bullet magnet...
A horror game from Deep End Games that throws you into the perspective of a blind woman. Perception explores the horror of the unknown, and stories of overcoming darkness.
As much as I'd like to put myself in the shoes of another, when I read "horror" and "blindness" I dug deep and found a fat nope at the bottom.
So why do horror trailers have to end with a jump scare? SOMA had one of the best horror trailers, and no jumpy business. Not holding my breathe for this.