IGN Full Auto 2 Review

IGN Full Auto 2 Review

The first game in the Full Auto series shipped for the Xbox 360 back in February. It offered a decent mix high-speed racing and devastation, though a few issues kept it from achieving higher marks. It suffered from a few performance issues, for starters, which caused certain hectic races to slow to a crawl. The game also lacked a dedicated battle mode where players could forget about racing and simply tear each other to pieces. But the biggest issue dealt with racing – even with added firepower, Full Auto failed to bring something new to the genre as a whole. So while it definitely entertained as a simple death racer, it could have added a few things to differentiate itself from similar titles.

In steps Full Auto 2: Battlelines for the PS3. It strives to improve the original game by addressing every complaint listed in the above paragraph. And to a certain extent, it succeeds admirably. The whole experience runs better on the PS3, though it still slows down when tearing down entire builds. It also chugs a little when plowing through a roadblock of six flaming police cars. Having said that, there’s a noticeable decrease of slowdown in the PS3 version. Most of the time players will crash through skyscrapers and watch as enemy vehicles detonate in midair without noticing a significant drop in framerate. The screen will often explode with countless pieces of debris from cars, buildings, signs, bridges and have little effect on the flow of a race. And that’s rad.