Player2 has a look at this indie horror title from New Zealand
Does Horror Need Things From Beyond Our World? Non-Fiction Gaming's Aidan discusses the different tropes involved with making good Horror games.
Absolutely not. There are plenty of scary situations in the real-world that could be replicated in the form of a video game.
Nope. One of the scariest games I've played was fighting bums in dark buildings with condemned criminal origins. The supernatural ruined it, especially in bloodshot. Just give me a creepy detective story with dirty bums.
Not at all, personally though I do think it helps. As humans we have a kind of instinctual fear of the unknown, when watching horror films or playing horror games, all sense of fear is lost when you find out that it's just some guy being a bit of bell end for giggles.
Like I say though, that's just for me, I don't find humans particularly scary (irritating maybe) I see humans every day, when I play horror games I want to see some faceless monstrosity pulled from the very depths of satans rectum, not the bloke from down the street who happens to keep human bodyparts in his freezer and whom you can quite easily finish off with a cricket bat.
Lumpz the Clown of Gaming Rebellion writes " For those of you paying attention, you’d notice that the indie circuit has been absolutely abuzz with new shit rolling out (or already rolled out). Having to comb through thousands of tweets and bopping off multiple websites to find the best ones can be much too big a task for the average overworked, underpaid gamer.
Not to worry though, as I’ve compiled a list, in no particular order, of six of the greatest indie games that I’ve recently encountered. Multiple genres included!"
Chalgyr's Game Room writes:
Halloween may still be months away, but if the recent buzz about P.T.'s removal from the PS4 store tells us anything, gamers like their scare-fests. Well, Phantasmal should help to address that particular itch as it provides plenty of tension as you navigate procedurally generated levNow that the game is on Early Access, gamers can see what the fuss is all about. There are undoubtedly some subtle changes from when Phantasmal began as a Kickstarter that we talked about last year (it has more of an asylum than haunted house feel to it), but the development team has stayed focused on the goal of horror and survival. With a first person perspective that is perfect for this kind of game (I always found the camera moments in Fatal Frame far scarier and more immersive than the rest of those games or any of the chills Silent Hill or Resident Evil managed to serve up) as it puts you firmly in the boots of a person just looking to surviveels.
This looks really creepy. Hopefully it gets through early access with out too many problems.