Sym Review | GameRevolution

There’s a visceral kind of shifting sound, that of sand quickly passing through an hourglass, when Caleb slides through the earth beneath him and becomes Ammiel. And as soon as this happens, the music becomes hushed, eradicating the labor of processing the experimental, yet enjoyable, instrumentation playing in the world of light. Here, it hits me—isn’t this my narrative? Don’t I, too, long for quiet? Glancing over a screen full of obstacles, both black and white, I realize I can’t stay here.

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