Attack on Titan: Humanity in Chains (3DS) Review | NWR

I was actually excited when I got the code for Attack on Titan, even if I thought it would get me pigeon-holed as "the Atlus guy." The developer made some of my favorite games of recent years, and although I had some misgivings about the source material, I thought it would translate well to the video game realm. After fighting with a bad camera, frustrating slowdown, and maddeningly inconsistent AI, I can now safely recommend that Spike Chunsoft stick to visual novels. If Humanity in Chains is the best they can do for an action game, we're all in trouble.

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