DTOID:
Half-Life was like a magic trick. It was a game you could show to people who weren't gamers and they'd get into it, a gateway drug. A real game (not some glorified puzzle book like Myst) that had the cinematic flair and presentation to suck all sorts of people into it. It was that train ride at the start of the game, casting Gordon Freeman as a dude with an interesting, but ultimately mundane job.
It was how you didn't get a gun in your hand until almost an hour deep into the game. It was the semi-believable lab environment that relied on you looking around for clues and direction in the world, finding vents and trying to worm your way through a building given over to chaos. These ideas are old hat now, but in 1998 they were all groundbreaking.
The studio responsible for refining Half-Life with an unofficial, Valve-approved reimagining has teased an upcoming project that needs beta testers.
JASON WRITES: When Half-Life 1 first released, it was revolutionary. Its approach to video game design and storytelling sent ripples through the gaming industry and its influence can be seen in just about every AAA game that has been released since, at least on some level.
If you are after a more modern iteration of this fantasic game, I highly suggest that you play Black Mesa (third-party remake of Half-Life made in the Source game engine).
The graphics are not top notch but they greatly enhance the experience (especially in the alien world) and the effects added are very nice.
I had a blast playing this on Steam Deck and it was a much better experience than playing vanilla Half Life 1
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