20°

Simplygon appoints Matt Connors as its new CEO

Simplygon has appointed Matt Connors, a product marketing veteran with experience at Apple and Adobe, as its new CEO.

Read Full Story >>
gamesindustry.biz
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community3644d ago
110°

Microsoft Aims to Optimise MR Development With Simplygon Cloud

Simplygon Cloud is now available in the Azure Marketplace.

Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community2699d ago
maybelovehate2699d ago

Going to try this out for non MR games.. Could be a game changer in general.

2699d ago
100°

Simplygon: From Software’s Trick Weapon In Bloodborne | Fextralife

Video games are becoming massive in scope, with RPGs and MMOs at the forefront of creating large, fully realized open worlds. Living, breathing environments that span vast distances while also being incredibly detailed are becoming the norm. With this increase in breadth of vision comes an equally steep increase in development resources needed, both in people and processing power. When From Software began crafting their impeccably detailed, Lovecraft homage Bloodborne, they turned to innovation to make more efficient use of their resources, specifically the 3D optimization technology of Simplygon.

Read Full Story >>
fextralife.com
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community3531d ago
DarXyde3531d ago (Edited 3531d ago )

Very interesting. I wonder if the FOX Engine makes use of this technology in some way. The fact that the game (Metal Gear) is 60fps on the current consoles likely means they made use of some tricks to reduce polygon load to keep resolution and frame rate high in an open world.

In the case of Bloodborne, it's definitely ideal, especially when we're dealing with a world as large and fast loading (post-patch) as Yharnam.

juggulator3530d ago

All game do it...its called LODs (level of detail ). Its just of matter of how well as the game engine must handle them in a smooth transition rather than a "pop in". Simplygon simply does all the legwork by auto-generating LODs from a model so artists don't have to manually do it and its main highlight is that the lower res models maintain the same high detail look. So I guess it's really more mesh optimization than LODs as most of time the low res models from Simplygon can be used constantly instead of swapped in as LODs.

190°

FromSoftware Cites Partnership With Simplygon as Crucial in Creation of Bloodborne

It turns out, FromSoftware had a little help in making the visuals so creepy and awesome in the PS4 exclusive hit Bloodborne

Read Full Story >>
canadianonlinegamers.com
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community3550d ago
Paulhammer3550d ago

Nice. The atmosphere is part of what made bloodborne great!

deadpoolio3163550d ago

Bloodborne just came out, there isn't going to be a sequel anytime soon if at all....

jukins3550d ago

There's supposedly an expansion coming. Maybe hear something at tgs

generalwinter3550d ago

Still struggling through this one and lovin' it!

Ravenheartzero3550d ago

Fantastic Game. Looking forward to hearing more about the DLC!

IamTylerDurden13550d ago

Expansion is on the way.

Bloodborne is my goty.

Can't wait for Bloodborne 2.

Show all comments (17)