Jamie Laike Tsui of Capsule Computers writes:
"Long before Chris Robert’s Star Citizen crushed the record book, High Strangness was the first Kickstarted video game project on the popular crowdfunding platform in 2009. Developers Barnyard Intelligence has spent the last six years developing their homage to retro action-adventures on the NES and the SNES. The result is what they call 12-bit gaming."
"High Strangeness was a fairly disappointing experience. There were some great ideas in play, but the execution was way off. Anyone looking for a new-age nostalgia trip isn't going to find it here." - Nintendo Feed
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High Strangeness, a hybrid of 8 and 16 bit games, was one of the first successful Kickstarter games back in 2009. The game's core ability is to switch between 8 and 16 bit worlds and the player uses their generational differences to solve puzzles and explore the universe. Now the game makes its way to Wii U and Ryan from The Gamers Lounge shares his review.