Community fallout from the Steam Workshop's new for-profit mod system has already started. Even worse is controversy over who owns the content has kicked off and Valve appears unprepared.
These problems are popping up only a few short days after the program was started. This new program is bound to keep creating them, so how is Valve going to deal with them? The way things look now the for-profit mod system is going to keep getting worse and Valve will be left playing catchup.
Valve gave a user Clair Obscur: Expedition 33 for free as compensation for the long wait during their Steam Deck repair.
I had a similar experience when I initially pre-ordered my Deck. There was an issue during shipping and they offered me a customer service perk for the hassle and let me pick any game on Steam. It was super nice of them. I got a copy of Rime.
MHHQ - Capcom has issued an anti-cheat patent aimed at detecting and stopping game data tampering during Monster Hunter Wilds multiplayer hunts.
A LinkedIn post from Underdark AI made the discovery, stating that datasets are being sold for over $5,000 on a known black market forum.
Update:
"Valve has now confirmed that “this was NOT a breach of Steam systems” and users do not need to change their passwords as a result. However, it continues to recommend that you set up the Steam Mobile authenticator for extra security."
https://store.steampowered....
The government needs a taskforce with serious fundung that can opporate across borders to go after cyber criminals.
It is getting out of hand and it is the regular citizens of the world that suffer the consequences of these hacks and breaches.
My fear is that if left unchecked, state sponsored hackers from corrupt or governents under sections may use this as a method of raising revenue at the expense of everyone else.
remember when certain groups were saying PC gamers don’t want other subscriptions because it was not safe and steam was the spot lol.
Mods are one of the biggest benefits of being a PC gamer. The backlash for this is just the beginning I'm sure.
Well there goes my dream that one day consoles would allow you to play on mods created for these games. Imagine playing on mods for Fallout 4 when it came out...you know how much replay value you'd get for it.
I was in favor of having people sell their mods, but I was foolish and expected Valve to do that because they realized how much work people put into making mods. Given what percentage of the share Valve takes it`s clear I was wrong and they don`t do it because of how much work modders put into making mods, but instead just to line their pockets.
I fully expected Valve to get some money from it and also that the game Publisher would get some money, but that money split up is just ridiculous and unless the modders set the price high they won`t really get anything out of it given with how little they are left after Valve takes their share.
They also didn`t put anything into place for making sure sold mods don`t contain copyright material instead they let the community do the work that Valve should be doing.
Like the Steam machine this is a haphazard thing that was quickly thrown together without really thinking and planning anything or having answers ready for the questions that people will ask.
I don't care if mods cost money, it's the creators right. My problem is they only receive 25%