Neil writes "I have to admit to never having played a Souls game previously. A combination of hard as nails gameplay and a fantasy land that I have very little interest in has meant that previous titles have happily been given a miss. That has however changed with the release of Dark Souls II: Scholar of the First Sin on Xbox One. It’s about time I took in some of the goings on in Drangleic in the hope it can help me change my mind; not just about the past, but also in regards to any future titles."
VGChartz's Issa Maki: "I want to appreciate Dark Souls II on the same level as its predecessor, Demon's Souls, or Bloodborne. Yet every time I open myself up to the possibility, my hopes are dashed by small design quirks that eventually add up to a sum of infuriating disappointment. How can a game that improves on the past in so many intriguing ways be held back by issues that never previously existed? Why does Dark Souls II seem to sabotage any sense of enjoyment it creates, just out of sheer spite against the player? Was this conduct on behalf of the developers justifiable in some way – and possibly even necessary? Prepare to quaff some Estus and burn an effigy or two in our likenesses, for we journey once again to the land of Drangleic."
Dark Souls tweets: "PvP servers for Dark Souls 3, Dark Souls 2, and Dark Souls: Remastered have been temporarily deactivated to allow the team to investigate recent reports of an issue with online services.
Servers for Dark Souls: PtDE will join them shortly.
We apologize for this inconvenience."
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The frustration of dying loads would render a purchase of this pointless. Not for me but clearly some do love it so good for them :)
So the cons are it's superhard therefore justifies a 7/10, hence by extension of the same logic any game which you can breeze through with minimal effort deserves a 10/10
Dark Souls II
11/10
It's dated rather badly in such a short amount of time.
Should get a lower score because of the frame rate bug and things being to grab you when you not in range.