Gareth writes "It’s just past midnight and I am settling down to play Slender The Arrival. Ten minutes later and I find myself slightly sweaty with goose bumps appearing all over my legs and arms. Five minutes more and I am now frowning heavily, while feeling very scared, looking behind me, glancing out of the window nervously and jumping suddenly, even through I know it’s just a game. Repeat, it’s just a game. I’m now running through the woods, with just a flashlight and a video camera. I’m hearing whispering to my left, the screen distorts and a low level disturbing drone gets louder and more disturbing. The world flips over and over and then he appears behind me, I can’t go any further, I am trapped as his arms become tentacles and the screen goes black. The Slender Man has arrived."
VGChartz's Lee Mehr: "Slender: The Arrival is a frustrating horror game in that it's easy to complement specific elements while disliking the core conceit. I may have found Slender's origins to be flawed from the start, yet I'm also left commending a full-fledged game rising out of creepy pasta threads. If nothing else, it's a sign of earnest appreciation from unexpected source material. But when I feel more legitimate tension from linear sections than repeated trial-and-error collecting bits – i.e. the series' main identity – I can't help but feel something is fundamentally lacking. The 10th Anniversary Update showcases Blue Isle's sedulous care in honoring the past, but it's nevertheless tainted by a game trying to pad out a one-trick pony."
Kind of a shame how quickly this game fell off after it's popularity. It even got a movie faster than any other horror game of the last decade. Still an interesting concept and design for the cryptid.
Overpriced imo. I bought the OG for like $2 lol! No co-op til next year either I believe.
WTMG's Leo Faria: "This brand new 10th anniversary remake of Slender: The Arrival might be an impressive visual overhaul of what was once a cheap-looking horror game, but at its core, it’s still the same janky and frustrating walking simulator released ten years ago. It may be a cult hit in the horror gaming community, but I didn’t find it very scary, nor compelling. I will give Blue Isle Studios credit for showcasing what Unreal 5 can provide to smaller games and teams, but sadly, mechanic-wise, nothing else of importance has been added. If you haven’t liked Slender: The Arrival back then, I doubt this overhaul will convince you otherwise."
If you are yet to play a Slenderman game but are a fan of all things horror, Slender: The Arrival on Xbox Series X|S is the version to step into.
Too scary for me, I'll stick to the more light hearted games..
I bought Slender Thr Arrival but after Outlast I just couldn't get into it. I really can't wait for Outlast 2.