KOTAKU:
"Mirror's Edge looks great. And the first-person-running-jumping-sliding-kicking-shooting gameplay is certainly novel and different. This morning, I checked out the E3 build, which looked, well, great. But...while watching the dev show off the game, I seriously started to feel ill. Really, really ill. I've never gotten motion sick from a game, and I got it pretty bad while checking out Mirror's Edge. Like to the point of breaking out in a cold sweat and feeling rather green. Actually playing the game didn't make me as sick as watching - and playing it was fun. The controls are intuitive and tight, and the overall design is polished.
I was talking with McWhertor why the game made me motion sick. He pointed out that the game does leave out certain colors in the color platte and that maybe, just maybe that's the reason. That, or the jet lag or the lack of sleep."
Former Visceral Games devs reveal Dead Space's marketing budget was cut in favor of Mirror's Edge because of mock review scores.
I wish EA would just release a DS2 remake. DS is my favorite horror game and DS2 is the best one in the franchise. But because DS1 failed to meet certain numbers EA scrapped the DS2 remake. SH2 remake was great rumors are Konami might be asking for another SH remake. The RE2 remake was great EA just needs to give it another try. But all they seem to do is shitty sports games that are no different from the year before. Change a few players, add different uniform colours, maybe change a team logo. Wash, rinse, repeat.
I bought Dead Space during launch window and I never bought a Mirror's Edge game .
It seems that in Season 4, DICE has snuck in a Battlefield 2042 Mirror's Edge Easter egg in the new Flashpoint map.
GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."
I always thought the first 3 Gears of War games looked great and still hold up for today.
Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.
It might not be super amazing by today's standard but I thought Mgs3 looked really good
I'm going straight to the point about the FF13 multiplatform case:
It ruined the SONY relationship
It disappointed many fans
SONY depended on them to make a great game, to help improve the sales and reptutation of the PS3
Exclusives that tend to go Multi looses interests
Ruined the Playstation exclusive trademark
Becoming like Capcom(no need for further explanation)
Gave one less reason to own a PS3, which it was the PS2 and PS1 that gave Square Enix where they are now.
Showed they cared more about money than loyalty
Slowing down the FF13 Verses development
May question themselves about the storage space and specs they are using when developing FF13
They are looking to seem to betraying another company(like when they ditched Nintendo)
Gave something the Xbox fanboys to cheer and make fun of to the Sony fanboys
Making themselves look foolish when they made statements like, "We are arent looking forward for Final Fantasy games on different platforms". " The PS3 suits Final Fantasy 13".
Made another foolish statement saying it was to reduce the fanboyism, and yet, Last Remnant is a 360 timed exclusive, Infinite Discovery and Star Ocean are 360 exclusives.
And other foolish statement when they said FF13 multi was because of the install base, but then why is FF13 verses a PS3 exclusive? hmmmmm
play half life 2 for real motion sickness (boat stage)
watch the vids of this game...it makes you feel funny...in a bad way
they said they had things in place to counter act this but it doesn't seem to be the case
I love this game to death and even if it kills me, I'd still want to play it.