rom the moment I initially read about Human Orbit, the upcoming game from Autelia Ltd, I was immediately intrigued. Just in case you aren't familiar with the game, here's a link to our original coverage.
Check out the new trailer for Human Orbit, a sci-fi social simulator set aboard a remote space station orbiting a distant planet.
In an exclusive article for Continue Play, Human Orbit developers Autelia Ltd ask why the games industry isn't doing more to elicit genuine emotional reactions from players, when the medium is now half a century old.
Continue Play's Dale Morgan sits down for an in-depth chat with Autelia Ltd - a new studio working on Human Orbit, a procedurally-generated God-game sandbox with a twist.
Casting players as an AI trapped inside the confines of a droid the size of a grapefruit, in Human Orbit you're forced to enact your will by issuing orders to station systems and intercepting emails rather than waving a magic wand. You're given the freedom to decide for yourself what fate befalls your surroundings. IF you can get the crew to act like you want them to.
Autelia is seeking to break new ground and encourage the industry to make advances in AI. Using personality models used by actual Psychological professionals to craft its NPCs, an open-ended design, and forcing players to manipulate their environment by setting up chains of events rather than interacting directly, Human Orbit looks like it could be the kick up the backside the game industry needs to take AI seriously.