Hardcore Gamer: According to various developer tweets, including the Game Developers Association of Australia, the Australian division of 2K Games is closing its doors.
It has been over a decade since we were shown the beautiful and horrific corpse of the dystopian metropolis Rapture in Bioshock. Three years later, we returned to Rapture in BioShock 2, to once aga…
The second and third games were far worse than the original so I'm not sure another one is jeopardizing anything.
“If they don’t visit either Rapture or Columbia, then where else are we going to go? They can’t make another underwater city or floating metropolis, so I don’t know if they can do any other setting”
Really?
“There’s always a lighthouse, there’s always a man, there’s always a city”
Just because two worlds, the main world, Columbia, which burst into some many altered possibilities tied in with another world, Rapture where the overall Booker/Elizabeth story ended doesn’t mean it’s finished completely. That story has split into a multiverse of different possibilities so a new game can do anything with any time period after the year Booker was baptised anyway since that decision is what made Comstock and set everything in motion splitting up in altered universes.
A city on a secret Island
Built around a Volcano
Underground near the Earths core
North Pole
Space station
On the moon
On Mars
In a pocket dimension
On the side of some cliffs
On regular land but invisible (like Wakanda)
Hidden within the rain Forrest
Is actually El Dorado
Is actually Atlantis
Is actually the city of Ubar
...So on
They could tell so many stories with new themes, different powers, technology and city architecture.
Loved Bioshock 1 & 2 and infinite was ok but not like the first 2 installment something about the sea and little sisters that made me love the first 2 Bioshock games
Another Bioshock game could jeopardize the franchise...
No new Bioshock means the franchise is dead...
If something is dead then there is nothing jeopardize...
If there is nothing to risk jeopardizing, there is nothing to gain...
If there is something to risk, then the IP lives...
Take a risk, save a life.
A source has just informed Kotaku that 2K Australia, the studio in Canberra that most recently brought us Borderlands: The Pre-Sequel, is closing its doors.
I hope the talent at 2k games Australia find work elsewhere its a shame this happened I wish those worker good luck and get other work in the games industry
its getting bad, seems devs these days make a game then go bust, extremely worrying and somewhat strange, do games cost that much more to make than last gen these days?, because i cant really see a difference from last gen really except for the occasional 60fps game, could it be 60fps killing these studios? Lol, but seriously, i dont get it
VGS takes the fight to the moon in the highly anticipated title Borderlands: The Pre-Sequel. Shaggy Dave sits down with Tony Lawrence, the Studio Head at 2K Australia, and Matt Armstrong, the Franchise Director Of Borderlands at Gearbox Software.
Find out why they chose to do a pre-sequel, why butt smashing and setting your enemies on fire will keep you glued to your screen for hours, and much more.
Thats a shame. Hopefully they find a job soon.
That's really too bad.
I thought the pre-sequel was a great game, but even if you didn't, it's clear that a lot of love and passion went into it. Sad these blokes are losing their jobs.
Closing down sale in Australia, everything must go.
Or has been ever since our PM came into power.
its a shame that they don't invest in gaming studios in this country. What I struggle to understand is why they would still teach the gaming degree course in every university if there isn't a number of big AAA studios for the students to apply for later on. I guess making $18,000 of every student and then leaving them jobless matters more.
2K already responded to GameSpot's questions about the closure. And yes, it is happening...