90°

2K Games Australia Closing?

Hardcore Gamer: According to various developer tweets, including the Game Developers Association of Australia, the Australian division of 2K Games is closing its doors.

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hardcoregamer.com
DarkOcelet3296d ago

Thats a shame. Hopefully they find a job soon.

ValKilmer3296d ago

That's really too bad.

I thought the pre-sequel was a great game, but even if you didn't, it's clear that a lot of love and passion went into it. Sad these blokes are losing their jobs.

BitbyDeath3296d ago

Closing down sale in Australia, everything must go.
Or has been ever since our PM came into power.

StrayaKNT3296d ago

its a shame that they don't invest in gaming studios in this country. What I struggle to understand is why they would still teach the gaming degree course in every university if there isn't a number of big AAA studios for the students to apply for later on. I guess making $18,000 of every student and then leaving them jobless matters more.

Stiffler3296d ago

It's mainly the lack of incentives for the gaming industry specifically. Next year when the Abbott government is gone, maybe we can see some rebuilding in order to help the gaming industry in Australia. One can hope.

I hope all the lads and ladies find a new job if this turns out to be true. Quite disappointing really.

tanukisuit3296d ago

2K already responded to GameSpot's questions about the closure. And yes, it is happening...

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110°

Another BioShock Game Could Jeopardize the Series

It has been over a decade since we were shown the beautiful and horrific corpse of the dystopian metropolis Rapture in Bioshock. Three years later, we returned to Rapture in BioShock 2, to once aga…

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gamerpros.co
Skull5211988d ago

The second and third games were far worse than the original so I'm not sure another one is jeopardizing anything.

Neonridr1987d ago

second maybe.. but the third was a good game. Maybe not as good as the first one, but still a really well done game.

ziggurcat1987d ago

I think what made 2 so derided was the shoehorned MP mode. There was no real reason to have it in the game, and it probably detracted from the single player campaign a little bit.

It also didn't really seem to jive with the sort-of trailer for the second game they had inserted at the end of the first one.

rainslacker1987d ago

third game is different than the first two, and a really well made game,. I don't compare the third to the first two, like I do the 2nd to the 3rd.

I thought the first was better, but I think the 2nd made a better emotional attachment to the character. Game play was more fluid in the 2nd than the 1st though.

Neonridr1986d ago

@rainslacker - yeah I just didn't get that grand story feel like I did with the 1st and 3rd ones. They were VERY well written. The first Bioshock is probably one of my favorite games in terms of just story. I absolutely adored the setting of Rapture.

-Foxtrot1988d ago

“If they don’t visit either Rapture or Columbia, then where else are we going to go? They can’t make another underwater city or floating metropolis, so I don’t know if they can do any other setting”

Really?

“There’s always a lighthouse, there’s always a man, there’s always a city”

Just because two worlds, the main world, Columbia, which burst into some many altered possibilities tied in with another world, Rapture where the overall Booker/Elizabeth story ended doesn’t mean it’s finished completely. That story has split into a multiverse of different possibilities so a new game can do anything with any time period after the year Booker was baptised anyway since that decision is what made Comstock and set everything in motion splitting up in altered universes.

A city on a secret Island
Built around a Volcano
Underground near the Earths core
North Pole
Space station
On the moon
On Mars
In a pocket dimension
On the side of some cliffs
On regular land but invisible (like Wakanda)
Hidden within the rain Forrest
Is actually El Dorado
Is actually Atlantis
Is actually the city of Ubar
...So on

They could tell so many stories with new themes, different powers, technology and city architecture.

NecrumOddBoy1987d ago

I would love to see something with trains in a steampunk western mountain range

rainslacker1987d ago (Edited 1987d ago )

They made Elizabeth into a sort of pivotal character to both universes, which seems like it could cause problems with the lore going forward given that she was going around getting rid of all the incarnations of Comstock, who wasn't even part of Rapture outside of Booker going there, which in itself didn't make sense because of the time frames of both games being separated by a whole 50 years.. Columbia and Rapture really had no connection to one another, and they sort of forced that into the third near the end. It made practically no sense in Buried at Sea, and seemed more about fan service, than actual narrative consistency.

The only real connection was thematic, and not really story based, and the themes were only about the game play, and not so much the philosophical nature of the content.

That said, I loved all three games, and yeah, I agree, there are plenty of places the game could take place, as the setting itself isn't as important to what's going on in that setting. It's more about extremism wanting to separate itself from society, and what that can bring, because people are people no matter what their beliefs.

Neonridr1986d ago

The whole idea of the Rapture visit during Infinite was to show you that there were multiple dimensions. The whole statement there is always a lighthouse, always a man, always a city reflects that. Basically Parallel worlds, all created based on different choices. Choices which are thrust in your face every time you bump into those people who flip the coins. It's suggested that Comstock, instead of going up into the sky to build Columbia, went down to build Rapture instead in a parallel world. Obviously nothing is concrete but there are a lot of similarities between the characters of Rapture and Columbia.

It's an interesting theory to dig through..

rainslacker1986d ago (Edited 1986d ago )

Yeah, but parallel worlds that don't actually line up with normal time lines didn't really make sense. The problem is that the two worlds were separated by about 30 years from one another, so Booker would have been really young. Its been a while since i played Burial at Sea, but I don't recall them ever implying that Comstock was responsible for building it. Booker was just a PI investigating something there.

ziggurcat1987d ago

I would not be disappointed with another Bioshock announcement.

tdogg1987d ago

Loved Bioshock 1 & 2 and infinite was ok but not like the first 2 installment something about the sea and little sisters that made me love the first 2 Bioshock games

Sonyslave31987d ago

Agree I just got done beating 2 and it was a great game dont know why people were saying it was a bad game.

rainslacker1987d ago

My biggest gripe about Infinite was there was nothing akin to the Big Daddy. Even when you played as a Big Daddy in 2, they had Big Sisters, and more antagonists to the Big Daddy themselves. The Songbird was nowhere near the same thing as a Big Daddy, and didn't really instill the same kind of feelings, probably because there was only one, and until the end of the game, it was used more as a set piece than an enemy to fight.

Shiken1987d ago

Another Bioshock game could jeopardize the franchise...

No new Bioshock means the franchise is dead...

If something is dead then there is nothing jeopardize...

If there is nothing to risk jeopardizing, there is nothing to gain...

If there is something to risk, then the IP lives...

Take a risk, save a life.

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30°

2K Australia In Canberra Closes Its Doors

A source has just informed Kotaku that 2K Australia, the studio in Canberra that most recently brought us Borderlands: The Pre-Sequel, is closing its doors.

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kotaku.com.au
stonecold33296d ago

I hope the talent at 2k games Australia find work elsewhere its a shame this happened I wish those worker good luck and get other work in the games industry

WESKER20153296d ago

its getting bad, seems devs these days make a game then go bust, extremely worrying and somewhat strange, do games cost that much more to make than last gen these days?, because i cant really see a difference from last gen really except for the occasional 60fps game, could it be 60fps killing these studios? Lol, but seriously, i dont get it

ChronoJoe3295d ago

They're the only triple A games dev in Australlia and they are closing the studio because it's too costly to run a development studio there.

The more valued staff will most likely be relocated (if they wish to be), so it's not all bad. Australlia has never been a good place for video game development, so this isn't that surprising.

40°

Borderlands: The Pre-Sequel Interview "Does it Stand Up to the Original?"

VGS takes the fight to the moon in the highly anticipated title Borderlands: The Pre-Sequel. Shaggy Dave sits down with Tony Lawrence, the Studio Head at 2K Australia, and Matt Armstrong, the Franchise Director Of Borderlands at Gearbox Software.

Find out why they chose to do a pre-sequel, why butt smashing and setting your enemies on fire will keep you glued to your screen for hours, and much more.

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o.canada.com