Titan Souls – Pixel Dynamo
“You are supposed to die a lot. This is not a bug.” It’s rare that an amusing bit of flavor text tossed out by a developer can carry so much weight. We’re in an exciting time for games to provide a level of true difficulty. Games like Dark Souls have revitalized the kind of challenges that games like the early Ninja Gaiden series presented, where precision is essential and death is more teacher than punishment.
Acid Nerve’s Titan Souls is the latest in the roster of games designed to punish players, but its approach to this particular controller-crushing brand of hard mode gaming wears a few more hats than its predecessors. Elegantly simple gameplay hides an impressive level of nuance, while the game’s art direction and sparse approach to world-building make up for its apparent lack of depth and overall play time.











