180°

Battlefield: Hardline’s Last Level Reveals A Game That Never Was

Baden of WGB: "I wasn’t exactly very impressed with Battlefield: Hardline’s singleplayer campaign. The first half was interesting, focusing on relatively down-to-Earth cop-based action, but the second half completely went off the rails, attempting to emulate Call of Duty by somehow fitting in a tank, a bloody stupid elevator scene and a helicopter which inexplicably flies through a firework display so that it can conveniently snag your zipline wire. Talk about a jarring shift in tone."

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wolfsgamingblog.com
TheJacksonRGN3668d ago

I like the direction the campaign took in the second half. Though still being able to arrest people made no sense.

WolfLeBlack3668d ago

Each to their own, of course. I've talked to a few people who quite liked the second half, and to be fair I get why. I also get what they were going for, I think, but it just adds to the feeling that Hardline has an identity crisis.

ChronoJoe3668d ago

I didn't really feel that way playing the game, because earlier levels, such as the swamp segment of the game, had similar levels of freedom. There wasn't as clear an objective, but it was still similar in how you approached the objectives and what optional exploration you choose to do. This also featured in segments like the portion of the game where you had to reclaim your lost weapons.

I think this was mere variance, intend to benefit the games pacing. I did not feel it was a sudden shift, specifically towards the latter half of the game, and I did not get the sense that the game had an identity crisis in the sense you describe.

If anything, the only identity crisis vibe I got was whether it was a cop game, or a battlefield game. They didn't embrace and expand upon the cop systems and relied on the 'all out guns blazing' approach as a fallback to every mission. While some liked that, I thought it was a little odd that you could act like Judge Dredd. I understand that within the context of the story, it was apparently overlooked, but it just felt a little farfetched!

Plus, the only cop feature they had was the arrest system... but it could have been expanded on a lot more. Variance in how bad guys react to having a badge flashed at them would have been nice, as would the ability to hold a hostage or ask enemies to disarm themselves (kick their guns away etc), before arresting multiple targets.

SouthClaw3668d ago

I think its a matter of two great ideas fighting each other. Hardline started off as a TV show but then halfway through decided to be an action movie.

Both great ideas and both done well but tbh I don't think they mixed well.

I would have personally rather they kept the show style and that way the DLC could have included tv show episodes.

140°

Battlefield veteran reveals hilarious vehicle that had to be axed, it was impossible to balance

Battlefield veteran developer Thaddeus Sasser reveals a cut Segway vehicle from Hardline because it became way too powerful.

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videogamer.com
XiNatsuDragnel169d ago

Hardline fans mod that vehicle back in

rlow1168d ago

Mowing down people up and down the escalators……priceless, lol

DaniMacYo168d ago

Haha that would have been hilarious fun. Wish we got some footage though. 🤣

167d ago
110°

Battlefield Hardline designer wishes gamers played its DLC as Visceral “mastered the craft”

Marvel Rivals game director and Battlefield Hardline multiplayer lead Thaddeus Sasser wishes gamers played the latter's DLC expansions.

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videogamer.com
C-H-E-F173d ago

This was one of my harder platinums to get, mainly because the game was the beginning of the Battlefield decline, this game was horrible.

Yi-Long173d ago

DLC for shooters generally splits the player-base between ‘haves’ and ‘have nots’, and it often means that servers became less populated and as a result, many dropped the game completely once that happened …

myDorazio173d ago

Yeah, kind of ironic isn't it. If they had released it a year later with the DLC part of the base experience, it would have gotten a bigger audience.

190°

There’s “no way” EA was going to release Battlefield Hardline 2, reveals multiplayer lead

Multiplayer design lead Thaddeus Sasser reveals that Battlefield Hardline 2 was never going to happen after the backlash of the first.

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videogamer.com
TheNamelessOne179d ago

Hardline at least tried to mix things up for the first time in a while. This was pretty much the nail in the coffin for Visceral though.

MDTunkown179d ago

The map were to small for a lot of ideas, riding around two streets was stupid

Cacabunga178d ago

Yet another great decision made by EA. They really know what they’re doing

just_looken179d ago (Edited 179d ago )

The vip mode was a great idea but the whole game had that need more time in the oven feeling. My only big issue with hardline as a whole was the smgs.

But vip plus c4 classic
https://www.youtube.com/wat...

Classic mp hardline video of someone actually using a mic in game very rare too see this today
https://www.youtube.com/wat...

Heck games launch without voip today

GAMERJET179d ago

Hardline was my favorite Battlefield.

Demetrius179d ago

Hardline was fun af, nice size areas to get around in. Got a good 10 hours out of it because I took my time much as I can. Sucha good story and atmosphere

RavenWolfx179d ago

I didn't even know this was something that had been requested. A new Bad Company, oh hell yeah. Hardline? Not so much.

HyperMoused179d ago

Hardline was great for what it was and it had the best MP mode with the moving hardpoints, if you havnt played it the hard points to capture were vehicles, with points earned for how long you are in one, so its this huge mash up of ground warfare and taking out vehicles and getting in one and tearing ass trying not to get blown up...was awesome.

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