GameSpot writes: "Golden Axe's triumphant return to the modern era is largely unchanged from the classic medieval brawler. You still run around with a huge sword, unleash magic attacks and beat up sack-wielding gnomes for goodies. The biggest difference is that cooperative play has been left out entirely; you'll have to slay these dragons alone. We went hands-on with the first level of Golden Axe: Beast Rider today, and it retains the fun, grizzly feel of the original.
Combat is slightly deeper than in the arcade versions of the game. You have two moves for attacks which can be strung together to unleash combos. You also have a button to block and another to parry. Enemy attacks have a specific color trail that tells you which button to use to counter them. If you can nail the timing, you can dish out some quick, brutal justice."
Okay, Sega. the devs of Streets of Rage 4 together and let's make a new Golden Axe happen.
Not every game made the transition to 3D as smoothly as Mario or Zelda. Here are 15 games that made the worst transition from 2D to 3D.
Why do you have a screen from Street Fighter X Tekken for Street Fighter EX?
Joe from GamersFTW writes about 5 of the worst games that have happened as a result of rebooting a video game franchise
Can someone put a pillow over Sonic's face and hold it down until he stops struggling? It'll be an act of kindness.
So many disappointments. It's so sad when a well loved franchise looks like it's dying in front of your eyes. (I miss you Sonic, I hope you come back some day)
I dunno, I think these games are great in a certain way. They're a fantastic counter argument against reboots in general and that at least is something