Johan Anderson (Frostbite Technical Director) expressed his wish to make DX12 & Windows 10 minimum requirements for Holiday 2016 games using the engine.
works for me
You do realize this means you cant play any ea pc game unless you buy windows 10 for over $200. F spy Central 10 cloud always online crap make it for windows 7 and 10 then release dx12 on windows 7.
Windows 10 is a free upgrade for the first year for Windows 7 and 8 users.
I'm pretty confident that DX12 uptake on PC will be faster than any previous version. It's just too much of a step forward for developers to ignore this time around.
The big thing is that Microsoft is giving a free upgrade to Windows 10. This will mean a much faster adoption of the OS.
Totally agree... here is to hoping they test bed it with BF4 on PC...i'd say the 'newer' hardline, but the player count on PC is pretty sad (for good reason, but w/e)... considering BF4 already has mantle as an option...and AMD/MS both say mantle, the current console API's, and DX12 share all kinds of similarities...it might not involve a huge amount of work... also considering CTE with BF4 has made great strides in the networking side of Frostbite 3 (and FB3+, apparently)... just do it this fall...
Looks like someone other than Wardell thinks DX12 is a huge dell and game-changer.
Everyone that knows anything about anything in this industry knows that this is a game changer for Windows.
What else are they going to choose as a baseline for PC development? DX is pretty much a given on any home PC. Even OpenGL cards support it, and DX12 will support those cards even better. And yes, it's a game changer for PC, because it actually does what should have been done 10 years ago and actually take advantage of those expensive video cards with their own system buses.
F that a always online os consistently sending out information on my hdd files. Just toss dx12 on windows 7
???? Sony p.ony??
I think you're right, it will certainly be a better uptake than the last time Microsoft tied a big DX update to and OS like they did with Vista and DX10. A free upgrade for windows 7 and 8 users will be a big draw especially as 10 looks to take the best of 7 and 8 and as we know its often best to skip an OS as Microsoft seems to release a dud every other release so Windows 10 should be a good OS.
That's a good sign. I bet in 2016 we'll be blown away by the Unreal Engine, and the Frosbite engine with DX12
Don't forget CryEngine! I still like it the best
yah CryEngine did great job with ryse son of rom http://i.kinja-img.com/gawk... http://www.fanbolt.com/wp-c...
Unreal Engine 4 please. We barely see any UE 4 games since the launch of this new gen.
Hopefully this holiday we will get a few dx12 games :)
Wait, what about AMD Mantle? Oh right, no one cares about that.
Mantle is dead, but it served its purpose, to get MS to acknowledge a threat and respond.
^this Even if stuff like Mantle and Valve's Steam OS go nowhere they are still important threats that will keep MS on their toes and maybe even someday cause them to start taking PC gaming seriously again.
Mantle was dropped in favor of Vulkan. Both DX12 and Mantle/Vulcan are all based on the same principals, just different implementations. This is somewhat different than prior DX/OGL implementations, which actually did have different approaches to them.
I wish they would work on a new frostbite engine, the fact that they've become complacent with 3 worries me for the well being of Mass Effect 4 and Battlefront.
I think they started to work on it. Hence the director's push to make it mandatory asap. So there is hope for ME4 and Star wars to at least support DX12
Engines constantly evolve over time. Just because they're not slapping a new number on it doesn't mean that it's not a new engine.
"Not being idle" https://twitter.com/repi/st... EA PGA Golf will release in June (no game play have been shown) https://fbcdn-sphotos-b-a.a... I think they want to show Battlefront first, followed by EA PGA Golf game play and its release.
Excellent news. This may even lead to improved ports of frostbite engined games on XB1, given that DX12 both optimizes and eases the porting process between PC and X1.
Most of the benefits that DX12 brings to PC are already in place on Xbox One. You can't really mitigate weak hardware with a new API when that API is already in use. Really the biggest benefit for DX12 on Xbox One is the cross-compatibility with Windows.
I was talking about ease of porting and the possibility of an updated frostbite engine on X1. Are you saying Neither is going to happen? I doubt that. time will tell though.
Yeah, it's going to ease porting and crossplay, but I'm just saying that there won't be a super huge perf-boost.
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