Paperbound Review | Gamestyle
GS:
While promotional materials of the Dreamcast boasted of the potential of six billion players sharing the online experience together, online was a poor substitute for the frenzy that was jostling the expletive next to you with your elbow when they directed a cat into your rocket in Chu Chu Rocket, a quick swipe of a giant axe that launches you into Pharaoh Walker’s laser vision in Power Stone 2 or sharing the dysfunction that was playing Quake 3 Arena with those terrible, terrible controllers.











