GamesAsylum: "EA’s latest shooter shuns soldiers and all things military in favour of cops, car chases and organised crime. Set amidst Miami’s seedy underbelly, the single-player campaign sees police detective Nick Mendoza being paired up with the headstrong Khai Minh Dao to find those responsible for the influx of a new drug known as Hot Shot.
It soon transpires that not everybody on the police payroll is quite who they seem, knowingly leading Mendoza into increasingly messy situations. At what point does stopping a fellow officer from heading to an early grave count as aiding and abetting? For Mendoza this fine line is blurred right from the outset – no time at all is wasted getting the storyline up to speed.
The plot is a clear cut above other games of this ilk. New faces are introduced frequently while the story takes Mendoza and Khai to Miami’s slums, city streets, hilltop villas and even the surrounding swamp land for an unexpected free-roaming mission involving an air boat. The quality of facial animation during the cutscenes impresses, as does the voice acting, and there are a fair few decent one-liners. Also: one-liners that fall woefully flat. A reference to Candy Crush Saga meanwhile falls somewhere between the two. Nevertheless, Hardline does a remarkable job of reminding us how far storytelling has come in videogames over the years"
Battlefield veteran developer Thaddeus Sasser reveals a cut Segway vehicle from Hardline because it became way too powerful.
Marvel Rivals game director and Battlefield Hardline multiplayer lead Thaddeus Sasser wishes gamers played the latter's DLC expansions.
This was one of my harder platinums to get, mainly because the game was the beginning of the Battlefield decline, this game was horrible.
DLC for shooters generally splits the player-base between ‘haves’ and ‘have nots’, and it often means that servers became less populated and as a result, many dropped the game completely once that happened …
Yeah, kind of ironic isn't it. If they had released it a year later with the DLC part of the base experience, it would have gotten a bigger audience.
Multiplayer design lead Thaddeus Sasser reveals that Battlefield Hardline 2 was never going to happen after the backlash of the first.
Hardline at least tried to mix things up for the first time in a while. This was pretty much the nail in the coffin for Visceral though.
Hardline was fun af, nice size areas to get around in. Got a good 10 hours out of it because I took my time much as I can. Sucha good story and atmosphere
I didn't even know this was something that had been requested. A new Bad Company, oh hell yeah. Hardline? Not so much.
Hardline was great for what it was and it had the best MP mode with the moving hardpoints, if you havnt played it the hard points to capture were vehicles, with points earned for how long you are in one, so its this huge mash up of ground warfare and taking out vehicles and getting in one and tearing ass trying not to get blown up...was awesome.