Here is a list of issues that will be addressed in the upcoming patch for Vegas. Many of these issues were reported by members of the community.
Single Player
-Fixed bugs with voice recognition
-Fixed a bug that made the game crash when killing Dr. Smythe under a specific circumstance.
Multiplayer
-Getting stuck at briefing screen when joining a match in progress
-Fixed a coop crash when failing a mission numerous times
-Fixed an exploit where observers received same kills as host in terrorist hunt
-Fixed a intermittent coop crash in map Factory
-Fixed a disconnection bug when host changes map
-Fixed a bug with live camera that forced a reboot.
-Fixed an issue with max players not being related to recommended players for maps.
-Added better feedback in the game search menus.
-Fixed a bug with the siege specialist achievement.
-Fixed players crashing when using shield and entering a game with shield restricted.
-Fixed a rare crash when starting a coop story game
-Fixed a bug that made the shield become invisible in certain circumstances.
-Fixed a display bug with weapons disappearing while using shield
-Fixed a crash while using the Live Vision Camera
-Fixed a display bug with the canister in retrieval staying visible after being taken.
-Fixed a random crash for clients in COOP games.
-Fixed a display error that showed 14 players instead of 16 for dedicated servers.
-Fixed a bug with score limits not working properly.
-Fixed a bug that sometimes prevented grenades from being used at game start.
-Fixed a crash through the world bug related to starting COOP games while playing Terrorist Hunt.
-Fixed a crash through the world bug in Casino COOP.
-Fixed a bug with invalid recommended players in COOP maps.
-Fixed a lockup in COOP mode related to clients joining a game late.
-Fixed a bug where a dedicated server set for 16 players only accepted 14.
-Added better feedback in the game search menus
-Remove proximity voice chat from team games.
-Adjust TerroHunt XP based on density setting:
- Fixed bug regarding voice chat - Now voice chat works for all players
- Fixed a crash where clients crash when host change map or quit the game before they have time to load lobby
-Fixed a crash when clientnt selects Option/ Map name either in the lobby or In game
-Fixed a bug related to the infiltration specialist achievement
-Fixed a bug where when score limit is 10 a game does not end when canister is deposited
- Fixed a bug in splitscreen:Crash when player 2 Press ready before player 1 in the login profile menu
- Fixed a bug where game occasionally crashes on boot at the Title Screen.
"Back in the innocent days of 2010, A World of Keflings was a fairly popular successor to A Kingdom for Keflings. I even wrote about it a few times in 2012! But the world of humans moved on, and NinjaBee's city-building/adventure game was last seen on the ill-fated Wii U in 2014. Fast-forward to the dark year of 2025, and not only is A World of Keflings coming to Steam, but there's already a playable demo! Perhaps the cheerful, no pressure gameplay that the Keflings bring is just what we need nowadays," says Co-Optimus.
It's been officially over 2,500 days since The Elder Scrolls 6 was revealed, and fans are still waiting for more than a logo and a mountain range.
It will come out in another 1000-2000 days or so. I’d rather they remake Morrowind. After they added quest arrows, sprint button, making stats lesser and the big nerfs to spells Elder Scrolls has been too simplified. They could change that with ES6 but I don’t have much faith in modern Bethesda. I would love to be wrong
Xbox Game Studios' Halo: Combat Evolved Remake is reportedly planned to release in late 2026 to celebrate 25 years of Xbox.
They coulda started with Halo 3 remake ... I know Halo CE remaster was not proper with the art style but still, remaking after a remaster seems dull, when Halo 3 and Reach have started to show some age.
Nice to see they got a patch in the works. However that's a lot of bugs. Software companies need to do better testing prior to release.
Agreed. This game was loaded with problems at launch. I wonder if they'll fix the elevator glitch.
I reckon the presence of a HD just allows companies to just shove any old buggy cr@p on us with the assumption that they can fix at a later date.
Now, I'm so glad I didn't get this game if it's going to have that many bugs in it.. And why aren't some of these buys covered in any review?
' -Fixed a bug where a dedicated server set for 16 players only accepted 14. ' Now that's pretty lame.
i noticed theres no fix for the sniper rifles. i don't know how many times i've emptied a clip in someones head and they don't die.
What they need to do is make safe respawn points. I've stopped playing this online as the 'Rank Up Junkies' just take up a position where you spawn and nail you as soon as you move. Makes the multiplayer pretty pointless. Can't recall GRAW being like this.