The Rise and Fall of Rhythm Games
David Tierney writes: "Simon, a four-coloured toy, made one of the first attempts to draw that line between sound and touch. In video games, this connection is something that’s been pushed, stretched, and twisted to a point of near disintegration. Today, we’re going to have a look at how the rhythm genre began, rose to near global domination, and then plummeted from its mountain of plastic peripherals."











