Dessert First: When Games Mistake Backstory for Narrative

Dessert First: When Games Mistake Backstory for Narrative

Chronos21|11 years ago|Culture

The old writers' maxim is "show, don't tell." Unfortunately, too often developers fail to do this and overload their games with history, lore and world-building at the expense of an actual narrative. This both undermines the narrative vision of the game and lessens the player experience.

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