PSGamer: It has been 8 months since we first published our PS4 vs. Xbox One Multiplatform game comparison and a lot has changed since then. The Xbox One has divorced the Kinect, freeing up 8-12% (depending on which source you trust) of processing power under the hood and both consoles have had SDK updates making them both more accessible and easier to develop for.
When we published our comparison back in July 2014, the PS4 had a distinct advantage. A third (31%) of all multiplatform games had a higher resolution and frame rate on the PS4 – but have things changed? Has the boost from cutting the Kinect-dedicated memory improved the Xbox One’s visual fidelity?