Gamernode Review: C&C 3: Kane’s Wrath
Eddie Inzauto reports:
”Command & Conquer 3: Kane’s Wrath is the follow-up (expansion) to last year’s Tiberium Wars, in which our anti-hero, Kane, suffered bitter defeat at the hands of his enemies. Now he’s back for a little bit of revenge, and he’s got the Nod army, a brand new console RTS control scheme, and some hilarious live acting behind him.
Anyone who is familiar with real-time strategy games knows the basic premise behind Kane’s Wrath: choose a faction, harvest resources, build structures designed for the production of other units, spawn your army, set defenses, and destroy your enemies. Very little has been done to expand upon the basic RTS formula, so gamers should be aware that this is essentially more of the same.
Don’t be discouraged, though, because Kane’s Wrath does address what has been the greatest detriment to the genre with a brand new and improved control scheme for the Xbox 360 version of the game. EA calls it the "command stick" system, where all of the player’s commands are set up in a radial interface that can be easily accessed at any time with a simple pull of the right trigger. From there, the left stick directs the selection to any of the large icons, which each come with descriptions of that particular command’s function. Compared to other console RTS, this method of control is very streamlined.”











