This open world environment - which is 100 square miles - was used in its latest Kite Tech Demo, therefore you've already got a glimpse of it. However in Epic's "The State of Unreal" talk, Epic's Francois Antoine showcased various weather types in that map, as well as day/night cycle and how that affects lighting and shadows, AI animals that react to the players, and more. The real-time video starts at the 46:00 mark.
Tim Burton’s vision of Gotham brought to life by passionate fans.
They should have been made a batman game for the best batman movie. This looks amazing and now I must watch the movie.
YouTube's 'ackehallgren' has recreated the Rimmer's Rest from Star Wars Dark Forces II: Jedi Knight in Unreal Engine 4.
NVIDIA and Epic Games have released an official Unreal Engine 4 RTX Tech Demo.
Really impressive tech but I don’t even notice all of these benefits in real life, never mind being chased by zombies in a video game. Rather devote resources to resolution and frame rate.
Yes after seeing the Unreal 5 ps5 reveal, I thought that's where we were heading. But saying that I have read various articles that suggest its easy for developers to still work on Unreal 4 and carry everything over to Unreal 5 when needed, we shall see.
It looks great, but to be honest, more and more I feel like I am getting "open world fatigue" when it comes to games. Very few of them have managed to keep me engaged as much as Red Dead Redemption did in it's days.
Ultimately, it comes down to gameplay and story. An open world is only as fun as the play you get to do in it. At this point I get more excited for better AI than I am for environments and graphics, though I understand that they are different beasts all together.
In any case, kudos on the environments, the foliage and the great lighting system. I'm wondering how they are pulling of the the quick mapping without pop-ins (ie: the hardware behind it).
Im getting tech demo fatigue. Lets see some legitimate applications for these new engines
Tech demos are cool and exciting but I have yet to see a single case where the subsequent games come anywhere close. Square Enix Agni's Philosphy demo, Unreal Samaritan demo, AMD Leo, Nvidia Faceworks, Stone Giant, Unigen Heaven, Aliens vs Triangles, etc.
This fails to look anywhere as good as the 2011 Elemental demo that ran on "a single GTX 680." Hell, even the 2014 Elemental demo fails to do that as well.
It's all up to Valve's Source 2 I guess.