170°

Project Morpheus: no plans for wireless version

Gamespot: "Sony Computer Entertainment Worldwide Studios Shuhei Yoshida says that there are currently no plans to release a wireless version."

Read Full Story >>
gamespot.com
johndoe112113331d ago

Great. Having the battery die on you in a VR experience can seriously destroy your immersion in the game.

Neonridr3331d ago

let's just hope they give us a really long cable..

fr0sty3331d ago (Edited 3331d ago )

Batteries are the least of your worries... Puking your guts out due to lag generated by the extra latency from having to send the signal wirelessly, in addition to bandwidth and latency killing the ability to have high enough frame rates is what you'd get with wireless.

Hellsvacancy3331d ago (Edited 3331d ago )

It'll be something Sony will sell you later down the line with an updated slimmer version "now wireless"

johndoe112113331d ago

@Neonridr

The fact that it's a vr headset means you can be five feet away from your console and it won't matter. The length of the cord has nothing to do with it. You only need the camera to have a good enough view of you. You won't be running around your livingroom while using this so why do you need a very long cord?

Death3331d ago

@JohnDoe,

Move setup has the user ideally between 5 and 9 feet away. Morpheus is tracking via light just like Move which is why the headgear has a light on it. If you stand 5 feet from your PSeye and extend your arms towards the camera you will be closer to 3 feet away. On the other end of the spectrum if you are standing 5 feet away with a 5 foot cord and move back an inch you will be unplugging your headset. I agree that you won't be running around, but you will be moving much more than if you were playing on a conventional screen unless all games you play with the device have you sitting.

BattleAxe3331d ago

I don't care if there's now wireless model, since wires are totally better for PS4 fans anyway.

+ Show (3) more repliesLast reply 3331d ago
Volkama3331d ago

Strangling yourself on a cable because your opponent likes to straffe would probably harm immersion as well. Unless they're supposed to be choking you I suppose.

johndoe112113331d ago

I have to ask, do you think that you will be running around your living room with this on when playing a COD vr match? How does the cord have any chance of strangling you? Is it that people are thinking that they're going to be running around their homes while playing this and the oculus rift?

Death3331d ago

@John,

Once again, are you saying that Morpheus will have you sitting for every game or will you be using Move controllers also? http://www.bing.com/videos/...

Volkama3331d ago (Edited 3331d ago )

@JohnDoe VR with a controller in hand lends itself best to games and experiences that sit you in a vehicle. Car, jet, ship, mech, whatever. Sitting in real life would very intuitively map to sitting in a virtual reality.

As soon as you step out of a vehicle or seat etc then yes, moving round would be the most natural way to explore, even if only within the confines of your room.

If you are in the middle of the latest Call Of Duty VR mission and someone is shooting at you from behind would you expect to "press right on the analogue stick to turn your body", or would you turn to look?

I don't seriously expect people to strangle themselves, but wires do limit the range of motion and it'll impact on what you can do with the device.

It's just one of the many technical limitations that need to be considered with VR, and hopefully will be fully addressed within the next 5 or 10 years.

rainslacker3331d ago

Thinking about it, that kind of movement would probably be better achieved by a controller. Being able to look at one's peripherals(side to side) would be achieved by moving one's head. Basically, controller for body, headset for head.

Obviously not ideal, but not every game play scenario is going to translate well into a home VR environment.

I imagine most initial home VR approaches will be pretty limited in this regard, since radio signals to send graphics would introduce lag, which is a pretty significant problem for VR.

THere will obviously be some growing pains when it comes to devs getting VR to a state where isn't the norm thing to develop for.

+ Show (1) more replyLast reply 3331d ago
getrektedmate3331d ago

Everything starts from being wired like how controllers keyboards were back in the day. And eventually over time They became wireless.

mushroomwig3331d ago

I'm no expert, but wouldn't a wireless version have a bigger input lag anyway?

fr0sty3331d ago

and a lower framerate. You aren't sending 1080p at 90fps reliably without wires.

uth113331d ago

A cord could be a hazard considering your vision is obscured by the headgear.

Aghashie3331d ago

Well, not really.

I've tried some VR demos and u always play stationary (like seated) and not moving ur body tru the room. U can easily pause and remove headset when u need to use ur eyes for something outside the game, like bathroom, food or using ur phone to pick a call.

So, there is little to none risk since u r not moving on the blind. The only complaint I got from the cable is it getting stuck under the wheels of my chair, and that is because the cable was too long.

uth113331d ago

That's your play style though, what if other people like to get up and move around? Or they are playing Just Dance VR, and trip over the cord? :)

Aghashie3331d ago

Is very disorienting trying to move, walk or even picking up ur phone (even u perfectly know where it is). So, is not a matter of style but a matter of natural body response.

And for a VR dance game... good luck not tripping over ur tv, home stereo, consoles, lamps and pretty much everything else u got on ur room. So, cable should be the least of ur worries. Don't forget to wear shinguard. I got the feeling u will need them.

Listen buddy. Safety first, right? If u r wearing VR and u know a cable is on the floor somewhere, then remain put. Enjoy the thing and the games and avoid an accident. I understand ur argument but some common sense will keep u safe while playing. Not hard at all.

ps5fanboy3331d ago

@ frosty read tech specs , no lag, unless you call 16 ms lag!?

fr0sty3331d ago (Edited 3331d ago )

I'm talking about if the headset were wireless. Also, since 16ms is 60fps, there technically is a TINY amount of lag, (morpheus displays at 90fps), but not enough to be noticeable.

Show all comments (28)
40°

Hammerwatch II Will Stop Dilly-Dallying and Head to Xbox and PS4 on April 23

"Hammerwatch II's journey to Xbox has been long and perilous. After first launching on Steam in the fall of 2023, the game finally turned up on PlayStation 5 last December. Since then, Xbox gamers who enjoyed the original Hammerwatch and the sublime Heroes of Hammerwatch have been anxiously awaiting their turn at the long-promised sequel. At last, the wait is nearly over because Hammerwatch II will hit Xbox and PlayStation 4 on April 23," says Co-Optimus.

Read Full Story >>
co-optimus.com
90°

PAX East 2024: Warframe Devstream 178 Q&A With Megan Everett - Lords of Gaming

Devstream 178 was filled with so many cool announcements for the game's community, and were able to ask a lot of questions about Warframe: 1999 and more!

Read Full Story >>
lordsofgaming.net
70°

Venture Has Only Been Out For A Day And I Already Love Them

Overwatch 2's newest offense hero feels like a breath of dusty, rock-filled air.

Read Full Story >>
thegamer.com